In this paper, we carry out QoE (Quality of Experience) assessment to investigate
influences of olfactory and auditory senses on fairness for a networked
virtual 3D object identification game with haptics. In the game, two players
try to identify objects which are placed in a shared 3D virtual space. In the assessment,
we carry out the game in four cases. Smells and sounds are presented
in the first case, only sounds are done in the second case, and only
smells are done in the third case. In the last case, we present neither smell nor
sound. As a result, we demonstrate that the fairness deteriorates more largely
as the difference in conditions between two users becomes larger.
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