|
虚拟现实技术应用于民航飞行员EAP项目的前瞻研究
|
Abstract:
[1] | 卞玉龙, 韩磊, 周超, 陈英敏, 高峰强(2015). 虚拟现实社交环境中的普罗透斯效应: 情境、羞怯的影响. 心理学报, 47(3), 363-374. |
[2] | 杨海, 娄振山(2001). 与飞行员经济安排质量相关的心理社会因素研究. 中国行为医学科学, 10(4), 372-373. |
[3] | 于和青(2006). 民航飞行员心理状态与个性及应付方式相关研究. 济南: 山东大学, 2006. |
[4] | 张西超(2015). 员工帮助计划. 北京. 中国人民大学出版社, 2015. |
[5] | Bisanz, S., & Tsiolakis, A. (2002). Using a Virtual Reality Environment to Generate Test Specifications. Formal Approaches to Testing of Software, 121-135. |
[6] | Brunet, P. M., & Schmidt, L. A. (2008). Are Shy Adults Really Bolder Online? It Depends on the Context. Cyberphychology & Behaviour, 11, 707-709. http://dx.doi.org/10.1089/cpb.2007.0259 |
[7] | Carretta, T. R. (2011). Pilot Candidate Selection Method: Still an Effective Predictor of US Air Force Pilot Training Performance. Aviation Psychology & Applied Human Factors, 1, 3-8. |
[8] | Hoermann, H. J., & Goerke, P. (2014). Assessment of Social Competence for Pilot Selection. International Journal of Aviation Psychology, 24, 6-28. http://dx.doi.org/10.1080/10508414.2014.860843 |
[9] | Minas, R. K., Dennis, A. R., & Massey, A. P. (2016). Opening the Mind: Designing 3D Virtual Environments to Enhance Team Creativity. Hawaii International Conference on System Sciences, 5-8 January 2016, 247-256.
http://dx.doi.org/10.1109/hicss.2016.38 |
[10] | Rothbaum, B., Hodges, L.F., Kooper, R., Opdyke, D., Williford, J., & North, M. (1995). Effectiveness of Computer-Generated (Virtual Reality) Graded Exposure in the Treatment of Acrophobia. American Journal of Psychiatry, 152, 626-628.
http://dx.doi.org/10.1176/ajp.152.4.626 |
[11] | Skulmowski, A, Bunge, A, Kaspar, K, & Pipa, G. (2014). Forced-Choice Deci-sion-Making in Modified Trolley Dilemma Situations: A Virtual Reality and Eye Tracking Study. Frontiers in Behavioral Neuroscience, 8, 426.
http://dx.doi.org/10.3389/fnbeh.2014.00426 |
[12] | Stritzke, W. G. K, Nguyen, A., & Durkin, K. (2004). Shyness and Comput-er-Mediated Communication: A Self-Presenta- tional Perspective. Media Psychology, 6, 1-22. http://dx.doi.org/10.1207/s1532785xmep0601_1 |
[13] | Wiederhold, B. K., & Wiederhold, M. D. (2000). Lessons Learned from 600 Virtual Reality Sessions. Cyberpsychology & Behavior, 3, 393-400. http://dx.doi.org/10.1089/10949310050078841 |
[14] | Wildermuth, M. S. (2001). Love on the Line: Participants’ Descriptions of Computer-Mediated Close Relationships. Communication Quarterly, 49, 89-95. |
[15] | Williamon, A., Aufegger, L., & Eiholzer, H. (2014). Simulating and Stimulating Performance: Introducing Distributed Simulation to Enhance Musical Learning And Performance. Frontiers in Psychology, 5, 25.
http://dx.doi.org/10.3389/fpsyg.2014.00025 |