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基于MPEG-4的三维人脸动画系统

Keywords: MPEG-4,人脸动画,人脸动画参数,肌肉模型

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Abstract:

为了解决基于模型编码的新一代多媒体压缩标准中的MPEG-4人脸动画技术,引入了一个MPEG-4三维人脸动画系统.首先用3DScanner获取的主体对象的深度信息和纹理信息特定化通用网格模型;然后采用参数模型和肌肉模型相结合的方法控制模型网格点的变化,生成人脸动画;同时引入人脸功能区的划分并定义了人脸动画表.实验表明:此方法可以在FAP(facialanimationparameter)流的驱动下生成理想的三维人脸动画.

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