Wright D J, Goodchild M F. Data from the deep: Implications for the GIS community[J]. International Journal of Geographical Information Science, 1997,11(6):523-528.
[5]
Gore A. The digital earth: Understanding our planet in the 21th century[A]. The Lecture Note on the Science Center of California[M]. 1998.
[6]
程承旗,任伏虎,濮国梁,等.空间信息剖分组织导论[M].北京:科学出版社,2012.
[7]
Ulrich T. Rendering massive terrains using chunked level of detail control[C]. Computer Graphics Proceedings Annual Conference Series, ACM, 2002.
[8]
Losasso F, Hoppe H. Geometry clipmaps: Terrain rendering using nested regular grids[J], ACM Transactions on Graphics, 2004,23(3):769-776.
[9]
Asirvatham A, Hoppe H. Terrain rendering using GPU-based geometry clipmaps, GPU gems 2[M]. Boston, MA: Addison Wesley, 2005:27-46.
[10]
Strugar F. Continuous distance-dependent level of detail for rendering heightmaps (CDLOD)[J]. Journal of Graphics GPU and Game Tools, 2009,14(4):57-74.