Paul Martz.Open Scene Graph Quick Start Guide.Skew Matrix Software LLC.2007,P21-22.Fletcher Dunn.Ian Parberry.3D Math Primer for Graphics and Game Development.Wordware Publishing,Inc.2002,162.
[5]
S.Molnar,M.cox,D.Ellsworth,and H.Fuchs,A Sorting Classification of Parallel Rendering.
[6]
IEEE Computer Graphics and Applications.1994,P23-32.
[7]
邢继娟等,仿真的想定管理系统[J],现代防御技术,2003,31(1),P60-64.Reeves William T.Particle systems-a technique for modeling a class of fuzzy objects[J].Computer Graphics.1983,l7(3),P359-376.