[4]Blanke W,Bajaj C,Fussell D,et al.Metabuffer:a scalable multiresolution multidisplays 3-D graphics system using commodity rendering engines[R].TR2000-16,University of Texas at Austin,2000.
[3]
[6]曾旭.计算机实时真实感图形技术及其在建筑CAD中的应用[D].北京:清华大学,2000.
[4]
[8]Tom McReynolds.Advanced graphics programming techniques using OpenGL[R].SIGGRAPH\'98 Course notes.April,1998.
[5]
[10]Atherton P R,Weilier K,Greenberg D P.Polygon shadow generation[J].Computer Graphics,1978,12(3):275~281.
[6]
[12]Mounir Hamdi et al.Parallel computing on an Ethernet cluster of workstations:opportunities and constraints[J].The Journal of Supercomputing,1999,13(2):111~132.
[3]Diefenbach P J,Badler N I.Pipeline rendering:interactive refraction,reflections and shadows[J].Displays,1994,15(3):173~180.
[10]
[5]Greg Humpherys,Matlhew Eldridge,Ian Buck,et al.WireGL:a scalable graphics system for clusters[J].Computer Graphics,2001,20(3):129~140.
[11]
[7]Wallace J R,Chen M F,Greeberg D P.A two-pass solution to the rendering equation:a synthesis of ray tracing and radiosity methods[J].Computer Graphics.1987,21(4):311~320.
[12]
[9]Ofek E,Rappoport A.Interactive reflections on curved objects[A].In:SIGGRAPH\'98[C] Orlando,Florida,1998:333~342.
[13]
[11]Norman Chin,Steven Feiner.Near real-time shadow generation using BSP trees[J].Computer Graphics,1989,23(3):99~106.