[1]Gibson S, Hubbold R J. Efficient hierarchical refinement and clustering for radiosity in complex environments[J]. Computer Graphics Forum, 1996,15(5):297~310.
[2]
[3]Wallace J R, Elmquist K A, Haines E A. A ray tracing algorithm for progressive radiosity[A]. In:Computer Graphics (SIGGRAPH\'89 Proceeding.) [C], Boston U. S. A: Addison Wesley, 1989,23:315~324.
[3]
[5]Drettakis G, Fiume E. A fast shadow algorithm for area light sources using backprojection [A]. In: Proceedings of SIGGRAPH\'94 Annual Conference Series [C], Darmstadt Germany, 1994:223~230.
[4]
[7]Haines E A, Wallace J R. Shaft culling for efficient ray-traced radiosity [A]. In: Photorealistic Rendering in Computer Graphics (Proceedings of the Second Eurographics Workshop on Rendering) [C], New York: Springer-Verlag, 1994:122~138.
[5]
[2]Sillion F, Drettakis G, Soler C. A clustering algorithm for radiance calculation in general environments[A]. In:Proceedings of Eurographics Rendering workshop 1995 [C], New York:Springer-Verlag, 1995:196~205.
[6]
[4]Schaufler G, Dorsey J, Decoret X et al. Conservative volumetric visibility with occluder fusion [A]. In: Proceedings of SIGGRAPH 2000 Annual Conference Series[C], Boston, USA:Addison Wesley, 2000:229~238.
[7]
[6]Durand F, Drettakis G, Puech C. The visibility skeleton: A powerful and efficient multi purpose global visibility tool[A].In: Proceedings of SIGGRAPH\'97 [C], St. Etienne France,1997:89~100.