全部 标题 作者
关键词 摘要

OALib Journal期刊
ISSN: 2333-9721
费用:99美元

查看量下载量

相关文章

更多...

基于粒子系统的林火实时绘制研究及实现

DOI: 10.11834/jig.200509211

Keywords: 粒子系统,森林大火,纹理合成,实时模拟

Full-Text   Cite this paper   Add to My Lib

Abstract:

为了满足林火图像实时绘制的需求,在总结近几年国内外对粒子系统的研究及对林火的认识的基础上,提出了一种适合大场景林火实时绘制的新型粒子系统模型。该模型对传统粒子的属性定义、基本粒子的运动及基本粒子的绘制等方面均做了补充和改进,并且采用硬件加速纹理技术提高了绘制的效果和效率,应用结果表明,该模型可以实时绘制出效果逼真的火焰图像,此模型所采用的技术也适用于其他不规则物体(如:烟、云等)的绘制。

References

[1]  Tang Xiao-yan, Meng Xian-yu, Yi Hao-ruo. Review and prospect of researobes on forest fire spreading models and simulating method [J].Journal of Beijing Forestry University, 2002, 24(1):87~91.[唐晓燕,孟宪宇,易浩若.林火蔓延模型及蔓延模拟的研究进展[J].北京林业大学学报,2002,24(1):87~91.]
[2]  Perlin K. An image synthesizer [J]. Computer Graphics, 1985,19(3): 287 ~296.
[3]  Nguyen D Q, Fedkiw R P, Jensen H W. Physically based modeling and animation of fire [J]. ACM Transactions on Graphics, 2002,21(3) :721 ~728.
[4]  Rasmussen N, Nguyen D, Geiger W, et al. Smoke simulation for large scale phenomena [A] . In: Proceedings of ACM SIGGRAPH [C] , San Diego, California, USA, 2003:703 ~ 707.
[5]  Beaudoin P, Paquet S, Poulin P. Realistic and Controllable Fire Simulation [A]. In: Proceedings of Graphics Interface [C], Ottawa,Ontario, Canada, 2001: 159~ 166.
[6]  King S A, Crawfis R A, Reid W. Fast animation of amorphous and gaseous phenomena [A]. In: Proceedings of Volume Graphics \' 99[C] , Swansea, Wales, 1999: 333 ~ 346.
[7]  O\' Brien D, Fisher S, Lin MC. Automatic simplification of particle system dynamics[A]. In: The Fourteenth Conference on Computer Animation [C], Seoul, Korea, 2001:210 ~ 257.
[8]  Zhang Qin, Wu Hui-zhong, Xie Jun-yi, et al. Study of particle system based flame modeling and realization [J]. Journal of Computer-aided Design & Computer, 2001,13(1):78~82. [张匠,吴慧中,谢隽毅等.基于粒子系统的火焰模型及其生成方法研究[J].计算机辅助设计与图形学学报,2001,13(1):78~82.]
[9]  Burg J V D. Building an advanced particle system [EB/OL].http:∥www. mysticgd. com/misc/advancedparticlesystems. pdf, 2000: 44 ~ 50.
[10]  Holtkamper T. Real-time gaseous phenomena-phenomenological approach to interactive smoke and steam[A]. In: Proceedings of the 2nd International Conference on Computer Graphics, Virtual Reality,Visualization and Interaction in Africa [C], Cape Town, South Africa, 2003: 25 ~30.
[11]  Reeves W T. Particle systems-a technique for modeling a class of fuzzy objects[J]. Computer Graphics, 1983, 17(3): 359 ~376.
[12]  Feldman B E, O\' Brien J F, Arikan O. Animating Suspended Particle Explosions[A]. In: Proceedings of ACM SIGGRAPH [C],San Diego, California, USA, 2003: 708 ~ 715.
[13]  Perry C H, Picard R W. Synthesizing flames and their spreading [A]. In: Proceedings of 5th. Eurographics Workshop on Animation and Simulation[C] , Oslo, Norway, 1994: 56~66.
[14]  Lee H, Kim L, Meyer M, et al. Meshes on fire[A]. EuroGraphics Workshop on Animation[C], Manchester, UK, 2001:75 ~ 84.
[15]  Wei X, Li W, Mueller K, et al. Simulating fire with texture splats [A]. In: Proceedings of 13th IEEE Visualization 2002 Conference [C], Boston, MA, USA , 2002: 227~ 234.
[16]  Ilmonen T, Kontkanen J. The second order particle system [J].Journal of WSCG, 2003, 11(1):1213 ~6972.
[17]  Yin Yong, Jin Yi-cheng, Ren Hong-xiang, et al. Real-time simulation of natural phenomena [J]. Journal of System Simulation,2002,14(9):1217~1219.[尹勇,金一丞,任鸿翔等.自然现象的实时仿真[J].系统仿真学报,2002,14(9):1217~1219.]

Full-Text

Contact Us

service@oalib.com

QQ:3279437679

WhatsApp +8615387084133