Kavraki L E, Svestka P, Latombe J-C, et al.Probabilistic roadmaps for path planning in high-dimensional configuration spaces[J]. IEEE Transactions on Robotics and Automation, 1996,12(4):566-580.[DOI:10.1109/70.508439]
[2]
Brand M, Masuda M, Wehner N, et al. Ant colony optimization algorithm for robot path planning[C]//Proceedings of International Conference on Computer Design and Applications. Qinhuangdao, Hebei, China: IEEE, 2010: 436-440.[DOI:10.1109/ ICCDA.2010. 5541300].
[3]
Wei W, Ouyang D T, Lv S, et al. Multiobjective path planning under dynamic uncertain environment[J]. Chinese Journal of Computers, 2011, 34(5): 836-846. [魏唯, 欧阳丹彤, 吕帅, 等. 动态不确定环境下多目标路径规划方法[J].计算机学报, 2011, 34(5): 836-846.] [DOI:10.3724/SP.J. 1016.2011.00836]
[4]
Burchan Bayazit O, Lien J-M, Amato N M. Roadmap-based flocking for complex environments[C]//Proceedings of the 10th Pacific Conference on Computer Graphics and Applications. Beijing, China: IEEE, 2002: 104-113. [DOI: 10.1109/ PCCGA.2002.1167844].
[5]
Li Q Q, Zheng N B , Xu J H, et al.A hierarchical route planning algorithm based on multi-level topological structure of road network[J]. Journal of Image and Graphics, 2007,12(7):1280-1285. [李清泉, 郑年波, 徐敬海, 等. 一种基于道路网络层次拓扑结构的分层路径规划算法[J]. 中国图象图形学报, 2007,12(7):1280-1285.][DOI:10.11834/jig. 20070734].
[6]
Geraerts R, Kamphuis A, Karamouzas I, et al. Using the Corridor Map Method for Path Planning for a Large Number of Characters, Motion in Games[M]. Berlin Heidelberg: Springer 2008: 11-22. [DOI: 10.1007/ 978-3-540-89220-5_2].
[7]
Rimon E, Koditschek D E. Exact robot navigation using artificial potential functions[J]. IEEE Transactions on Robotics and Automation, 1992, 8(5): 501-518. [DOI: 10.1109/70.163777].
[8]
Sud A, Andersen E, Curtis S, et al. Real-time path planning in dynamic virtual environments using multiagent navigation graphs[J]. IEEE Transactions on Visualization and Computer Graphics, 2008, 14(3): 526-538. [DOI: 10.1109/TVCG.2008.27].
[9]
Van den Berg J, Lin M, Manocha D. Reciprocal velocity obstacles for real-time multi-agent navigation[C]//Proceedings of IEEE International Conference on Robotics and Automation. Pasadena,California,USA:IEEE,2008:1928-1935. [DOI:10.1109 / ROBOT. 2008. 4543489].
[10]
Helbing D, Molnar P. Social force model for pedestrian dynamics[J]. Physical Review E, 1995,51(5):4282.[DOI:10.1103/PhysRevE.51.4282].
[11]
Geraerts R. Planning short paths with clearance using explicit corridors[C]//Proceedings of IEEE International Conference on Robotics and Automation. Anchorage, Alaska, USA: IEEE, 2010: 1997-2004. [DOI: 10.1109/ROBOT. 2010. 5509263].
[12]
Van Toll W G, Cook A F, Geraerts R. Real-time density-based crowd simulation[J]. Computer Animation and Virtual Worlds, 2012, 23(1):59-69.[DOI:10.1002/cav.1424].
[13]
Paris S, Donikian S, Bonvalet N. Environmental abstraction and path planning techniques for realistic crowd simulation[J]. Computer Animation and Virtual Worlds, 2006,17(3-4):325-335.[DOI:10.1002/cav.136]
[14]
Patil S, Van Den Berg J, Curtis S, et al. Directing crowd simulations using navigation fields[J]. IEEE Transactions on Visualization and Computer Graphics, 2011, 17(2): 244-254. [DOI: 10.1109/TVCG.2010.33].
[15]
Wang Z Q,Mao T L, Jiang H, et al.Guarder: virtual drilling system for crowd evacuation under emergency scheme[J]. Journal of Computer Research and Development, 2010, 47(6): 969-978.[王兆其, 毛天露, 蒋浩, 等. 人群疏散虚拟现实模拟系统――Guarder[J].计算机研究与发展, 2010, 47(6): 969-978.]
[16]
Helbing D, Buzna L, Johansson A, et al. Self-organized pedestrian crowd dynamics: experiments, simulations, and design solutions[J]. Transportation Science, 2005, 39(1): 1-24. [DOI: 10.1287/trsc.1040.0108].
[17]
Helbing D, Molnar P, Farkas I J, et al. Self-organizing pedestrian movement[J]. Environment and Planning B, 2001, 28(3): 361-384. [DOI:10.1068/b2697].
[18]
Helbing D, Farkas I, Vicsek T. Simulating dynamical features of escape panic[J]. Nature, 2000, 407(6803): 487-490. [DOI: doi:10.1038/ 35035023].
[19]
Aguirre B E. Emergency evacuations, panic, and social psychology[J]. Psychiatry: Interpersonal and Biological Processes, 2005, 68(2):121-129.[DOI:10.1521/psyc.2005.68.2.121].
[20]
Durupinar F, Pelechano N, Allbeck J M, et al. How the ocean personality model affects the perception of crowds[J]. IEEE Transactions on Computer Graphics and Applications, 2011, 31(3): 22-31. [DOI: 10.1109/MCG.2009.105].
[21]
更多...
[22]
Guy S J, Kim S, Lin M C, et al. Simulating heterogeneous crowd behaviors using personality trait theory[C] //Proceedings of Eurographics/ACM SIGGRAPH Symposium on Computer Animation. Vancouver, BC, Canada: ACM,2011:43-52.[DOI:10.2312/SCA/SCA11/043-052].
[23]
Zhao X X, Zhang Y, Kong D H,et al. Field-based crowd simulation[J]. Journal of Image and Graphics, 2013,18(3):344-350. [赵欣欣, 张勇, 孔德慧, 等. 基于场的人群运动仿真[J].中国图象图形学报,2013,18(3): 344-350][DOI:10.11834 /jig.20130315].
[24]
Kim S, Guy S J, Manocha D, et al. Interactive simulation of dynamic crowd behaviors using general adaptation syndrome theory[C]//The ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games. Costa Mesa, CA, USA: ACM, 2012: 55-62.[DOI:10.1145/ 2159616.2159626].
[25]
Liu Z, Jin W, Huang P,et al. An emotion contagion simulation model for crowd events[J]. Journal of Computer Research and Development, 2013, 50(12): 2578-2589.[刘箴, 金炜, 黄鹏, 等. 人群拥挤事件中的一种情绪感染仿真模型研究[J].计算机研究与发展, 2013, 50(12): 2578-2589.]
[26]
Goldberg L R. An alternative description of personality: the big-five factor structure [J]. Journal of Personality and Social Psychology, 1990, 59(6): 1216. [DOI:10.1037/ 0022-3514. 59.6.1216].
[27]
Augsburg U O. Horde3D next-generation graphic engine [EB/OL]. (2009-03-16) [2014-11-30]. http://www.horde3d.org/.