全部 标题 作者
关键词 摘要

OALib Journal期刊
ISSN: 2333-9721
费用:99美元

查看量下载量

相关文章

更多...

Second Life: game, simulator, or serious game?

Full-Text   Cite this paper   Add to My Lib

Abstract:

This article reports on an exploratory case study conducted to examine the viability of Second Life (SL) as an environment for physical simulations and microworlds. It begins by discussing specific features of the SL environment relevant to its use as a support for microworlds and simulations as well as a few differences found between SL and traditional simulators such as Modellus, along with their implications to simulations, as a support for subsequent analysis. Afterwards, we will use Narayanasamy et al. and Johnston and Whitehead criteria to analyze the SL environment and determine into which of training simulators, games, simulation games, or serious games categories SL fits best. We conclude that SL shows itself as a huge and sophisticated simulator of an entire Earthlike world used by thousands of users to simulate real life in some sense and a viable and flexible platform for microworlds and simulations.

Full-Text

Contact Us

service@oalib.com

QQ:3279437679

WhatsApp +8615387084133