全部 标题 作者
关键词 摘要

OALib Journal期刊
ISSN: 2333-9721
费用:99美元

查看量下载量

相关文章

更多...
PLOS ONE  2014 

Controlling Social Stress in Virtual Reality Environments

DOI: 10.1371/journal.pone.0092804

Full-Text   Cite this paper   Add to My Lib

Abstract:

Virtual reality exposure therapy has been proposed as a viable alternative in the treatment of anxiety disorders, including social anxiety disorder. Therapists could benefit from extensive control of anxiety eliciting stimuli during virtual exposure. Two stimuli controls are studied in this study: the social dialogue situation, and the dialogue feedback responses (negative or positive) between a human and a virtual character. In the first study, 16 participants were exposed in three virtual reality scenarios: a neutral virtual world, blind date scenario, and job interview scenario. Results showed a significant difference between the three virtual scenarios in the level of self-reported anxiety and heart rate. In the second study, 24 participants were exposed to a job interview scenario in a virtual environment where the ratio between negative and positive dialogue feedback responses of a virtual character was systematically varied on-the-fly. Results yielded that within a dialogue the more positive dialogue feedback resulted in less self-reported anxiety, lower heart rate, and longer answers, while more negative dialogue feedback of the virtual character resulted in the opposite. The correlations between on the one hand the dialogue stressor ratio and on the other hand the means of SUD score, heart rate and audio length in the eight dialogue conditions showed a strong relationship: r(6) = 0.91, p = 0.002; r(6) = 0.76, p = 0.028 and r(6) = ?0.94, p = 0.001 respectively. Furthermore, more anticipatory anxiety reported before exposure was found to coincide with more self-reported anxiety, and shorter answers during the virtual exposure. These results demonstrate that social dialogues in a virtual environment can be effectively manipulated for therapeutic purposes.

References

[1]  Kessler RC, Berglund P, Demler O, Jin R, Merikangas KR, et al. (2005) Lifetime prevalence and age-of-onset distributions of DSM-IV disorders in the National Comorbidity Survey Replication. Archives of general psychiatry 62(6): 593. doi: 10.1001/archpsyc.62.6.593
[2]  Anderson P, Rothbaum BO, Hodges LF (2003) Virtual Reality Exposure in the Treatment of Social Anxiety. Cognitive and Behavioral Practice 10(3): 240–247. doi: 10.1016/s1077-7229(03)80036-6
[3]  Klinger E, Légeron P, Roy S, Chemin I, Lauer F, et al. (2004) Virtual reality exposure in the treatment of social phobia. Studies in health technology and informatics 99: 91–119.
[4]  Herbelin B (2005) Virtual Reality Exposure Therapy for Social Phobia (Doctoral dissertation): Ecole Polytechnique Federale de Lausanne.
[5]  Garcia-Palacios A, Hoffman HG, Kwong SS, Tsai A, Botella C (2001) Redefining therapeutic success with virtual reality exposure therapy. CyberPsychology and Behavior 4(3): 341–348. doi: 10.1089/109493101300210231
[6]  Gregg L, Tarrier N (2007) Virtual reality in mental health: A review of the literature. Social Psychiatry and Psychiatric Epidemiology 42(5): 343–354. doi: 10.1007/s00127-007-0173-4
[7]  Parsons TD, Rizzo AA (2008) Affective outcomes of virtual reality exposure therapy for anxiety and specific pho-bias: A meta-analysis. Journal of Behavior Therapy and Exper-imental Psychiatry 39(3): 250–261. doi: 10.1016/j.jbtep.2007.07.007
[8]  Powers MB, Emmelkamp PM (2008) Virtual reality exposure therapy for anxiety disorders: A meta-analysis. Journal of Anxiety Disorders 22(3): 561–569. doi: 10.1016/j.janxdis.2007.04.006
[9]  Garcia-Palacios A, Botella C, Hoffman H, Fabregat S (2007) Comparing acceptance and refusal rates of virtual reality exposure vs. in vivo exposure by patients with specific phobias. Cyberpsychology & behavior 10(5): 722–724. doi: 10.1089/cpb.2007.9962
[10]  James LK, Lin CY, Steed A, Swapp D, Slater M (2003) Social anxiety in virtual environments: Results of a pilot study. CyberPsychology & Behavior 6(3): 237–243. doi: 10.1089/109493103322011515
[11]  Anderson PL, Price M, Edwards SM, Obasaju MA, Schmertz SK, et al. (2013) Virtual Reality Exposure Therapy for Social Anxiety Disorder: A Randomized Controlled Trial. Journal of Consulting and Clinical Psychology 81(5): 751. doi: 10.1037/a0033559
[12]  Emmelkamp PMG (2013) Behavior Therapy with Adults. Bergin and Garfield’s Handbook of psychotherapy and behavior change,. New York: Wiley. 343–392.
[13]  Brinkman WP, Mast CVD, Sandino G, Gunawan LT, Emmelkamp PM (2010) The therapist user interface of a virtual reality exposure therapy system in the treatment of fear of flying. Interacting with Computers 22(4): 299–310. doi: 10.1016/j.intcom.2010.03.005
[14]  Krijn M, Emmelkamp PGM, Biemond R, de Wilde de Ligny C, Schuemie MJ, et al. (2004) Treatment of acrophobia in virtual reality: The role of immersion and presence. Behaviour Research and Therapy 42(2): 229–239. doi: 10.1016/s0005-7967(03)00139-6
[15]  Gibb JR (1961) Defensive communication. Journal of communication 11(3): 141–148. doi: 10.1111/j.1460-2466.1961.tb00344.x
[16]  Adler RB, Rodman G (2006) Understanding Human Communication. New York: Oxford University Press.
[17]  Cooley CH (1902) Human Nature and the Social Order. New York: Scribner’s. 179–185.
[18]  Somerville LH, Heatherton TF, Kelley WM (2006) Anterior Cingulate Cortex Responds Differentially to Expectancy Violation and Social Rejection. Nature Neuroscience 9(8): 1007–1008. doi: 10.1038/nn1728
[19]  Garau M, Slater M, Pertaub DP, Razzaque S (2005) The responses of people to virtual humans in an immersive virtual environment. Presence: Teleoperators and Virtual Environments 14(1): 104–116. doi: 10.1162/1054746053890242
[20]  Slater M, Guger C, Edlinger G, Leeb R, Pfurtscheller G, et al. (2006) Analysis of physiological responses to a social situation in an immersive virtual environment. Presence: Teleoperators and Virtual Environments 15(5): 553–569. doi: 10.1162/pres.15.5.553
[21]  Hofmann SG, Otto MW (2008) Cognitive Behavioral Therapy for Social Anxiety Disorder: Evidence-Based and Disorder-Specific Treatment Techniques. New York: Routledge.
[22]  Harris SR, Kemmerling RL, North MM (2002) Brief virtual reality therapy for public speaking anxiety. CyberPsychology & Behavior 5(6): 543–550. doi: 10.1089/109493102321018187
[23]  Slater M, Pertaub DP, Barker C, Clark DM (2006) An experimental study on fear of public speaking using a virtual environment. CyberPsychology & Behavior 9(5): 627–633. doi: 10.1089/cpb.2006.9.627
[24]  Klinger E, Bouchard S, Légeron P, Roy S, Lauer F, et al. (2005) Virtual Reality Therapy Versus Cognitive Behavior Therapy for Social Phobia: A Preliminary Controlled Study. CyberPsychology & Behavior 8(1): 76–88. doi: 10.1089/cpb.2005.8.76
[25]  Brinkman WP, Van der Mast CAPG, de Vliegher D (2008) Virtual reality exposure therapy for social phobia: A pilot study in evoking fear in a virtual world. Delft University of Technology. 85–88.
[26]  Brinkman WP, Hartanto D, Kang N, de Vliegher D, Kampmann IL, et al.. (2012) A virtual reality dialogue system for the treatment of social phobia. CHI’12: CHI’12 on human factors in computing systems ACM: 1099–1102.
[27]  Brinkman WP, Veling W, Dorrestijn E, Sandino G, Vakili V, et al. (2011) Virtual reality to study responses to social environmental stressors in individuals with and without psychosis. Studies in Health Technology and Informatics 167: 86–91.
[28]  Grillon H, Riquier F, Herbelin B, Thalmann D (2006) Use of Virtual Reality as Therapeutic Tool for Behavioural Exposure in the Ambit of Social Anxiety Disorder Treatment. In Proceedings of the 6th International Conference on Disability, Virtual Reality and Associated Technology: 105–112.
[29]  Pertaub DP, Slater M, Barker C (2002) An experiment on public speaking anxiety in response to three different types of virtual audience. Presence: Teleoperators and virtual environments 11(1): 68–78. doi: 10.1162/105474602317343668
[30]  Pan X, Gillies M, Barker C, Clark DM, Slater M (2012) Socially Anxious and Confident Men Interact with a Forward Virtual Woman: An Experiment al Study. PLoS ONE 7(4): e32931. doi: 10.1371/journal.pone.0032931
[31]  Ku J, Jang HJ, Kim KU, Park SH, Kim JJ, et al. (2006) Pilot Study for Assessing the Behaviors of Patients with Schizophrenia towards a Virtual Avatar. CyberPsychology & Behavior 9(5): 531–539. doi: 10.1089/cpb.2006.9.531
[32]  Schilbach L, Wohlschlaeger AM, Kraemer NC, Newen A, Shah NJ, et al. (2006) Being with virtual others: Neural correlates of social interaction. Neuropsychologia 44(5): 718–730. doi: 10.1016/j.neuropsychologia.2005.07.017
[33]  Pertaub DP, Slater M, Barker C (2001) An experiment on fear of public speaking in virtual reality. Studies in health technology and informatics 81: 372–378.
[34]  Rushforth M, Gandhe S, Artstein R, Roque A, Ali S, et al.. (2009) Varying Personality in Spoken Dialogue with a Virtual Human. In Intelligent Virtual Agents Springer Berlin Heidelberg: 541–542.
[35]  Slater M, Antley A, Davison A, Swapp D, Guger C, et al.. (2006) A vitrual reprise of the Stanley Milgram Obedience Experiments. PLOS ONE 1(1), e39.
[36]  Reeves B, Nass C (1997) The media equation: how people treat computers, television, and new media like real people and places. CSLI Publication: Cambridge University Press, New York.
[37]  ter Heijden N, Brinkman WP (2011) Design and Evaluation of a Virtual Reality Exposure Therapy System with Automatic Free Speech Interaction. Journal of CyberTherapy and Rehabilitation 4(1): 41–55.
[38]  Graesser AC, Lu S, Jackson GT, Mitchell HH, Ventura M, et al. (2004) AutoTutor: A tutor with dialogue in natural language. Behavior Research Methods, Instruments, & Computers 36(2): 180–192. doi: 10.3758/bf03195563
[39]  Mitrovic A, Ohlsson S, Barrow DK (2012) The effect of positive feedback in a constraint-based intelligent tutoring system. Computers & Education.
[40]  Kim Y (2005) Empathetic virtual peers enhanced learner interest and self-efficacy. In Workshop on Motivation and Affect in Educational Software, in conjunction with the 12th International Conference on Artificial Intelligence in Education: 9–16.
[41]  Lee TY, Chang CW, Chen GD (2007) Building an interactive caring agent for students in computer-based learning environments. Advanced Learning Technologies, 2007 ICALT 2007 Seventh IEEE International Conference on (pp 300–304).
[42]  Busscher B, de Vliegher D, Ling Y, Brinkman WP (2010) Analysis of physiological response to neutral virtual reality worlds. Proceedings of the ECCE2010 workshop–Cognitive engineering for technology in mental health care and rehabilitation: 978–994.
[43]  Wolpe J (1958) Psychotherapy by Reciprocal Inhabitation. Stanford, California: Stanford University Press.
[44]  Schubert T, Friedmann F, Regenbrecht H (2001) The experience of presence: Factor analytic insights. Presence: Teleoperators and Virtual Environments 10(3): 266–281. doi: 10.1162/105474601300343603
[45]  Heimberg RG, Becker RE (2002) Cognitive-Behavioural Group Therapy for Social Phobia (Basic Mechanism and Clinical Strategis). New York: The Guildford Press.
[46]  Matticka RP, Clarke JC (1998) Development and validation of measures of social phobia scrutiny fear and social interaction anxiety. Behaviour Research and Therapy 36: 455–470. doi: 10.1016/s0005-7967(97)10031-6
[47]  Brown EJ, Turovsky J, Heimberg RG, Juster HR, Brown TA, et al. (1997) Validation of the Social Interaction Anxiety Scale and the Social Phobia Scale Across the Anxiety Disorders Psychological Assessment. 9(1): 21–27. doi: 10.1037//1040-3590.9.1.21
[48]  Lang PJ (1980) Behavioral treatment and bio-behavioral assessment: computer applications. Technology in mental health care delivery systems: 119–137.
[49]  Irtel H (2008) The PXLab Self-Assessment-Manikin Scales.
[50]  Beidel DC, Turner SM, Jacob RG, Cooley MR (1989) Assessment of Social Phobia: Reliability of an Impromptu Speech Task. Journal of Anxiety Disorders 3(3): 149–158. doi: 10.1016/0887-6185(89)90009-1
[51]  Hartanto D, Kang N, Brinkman WP, Kampmann IL, Morina N, et al. (2012) Automatic Mechanisms for Measuring Subjective Unit of Discomfort. Annu Rev Cybertherapy Telemed 181: 192–197.
[52]  Kang N, Brinkman WP, van Riemsdijk BM, Neerincx MA (In Press) An Expressive Virtual Audience with Flexible Behavioral Styles. IEEE Transactions on Affective Computing.
[53]  Qu C, Brinkman WP, Ling Y, Wiggers P (In Press) Conversation with a Virtual Human: Synthetic Emotions and Human Responses. Computers in Human Behavior.
[54]  Broekens J, Brinkman WP (2013) AffectButton: A method for reliable and valid affective self-report. International Journal of Human-Computer Studies 71: 641–667. doi: 10.1016/j.ijhcs.2013.02.003
[55]  Kirschbaum C, Pirke KM, Hellhammer DH (1993) The “Trier Social Stress Test” - A tool for Investigating Psychobiological Stress Response in a Laboratory Setting. Neuropsychobiology 28(1–2): 76–81. doi: 10.1159/000119004
[56]  Kelly O, Matheson K, Martinez A, Merali Z, Anisman H (2007) Psychosocial Stress Evoked by a Virtual Audience: Relation to Neuroendocrine Activity. CyberPsychology & Behaviour 10(5): 655–662. doi: 10.1089/cpb.2007.9973
[57]  Wallerg?rd M, J?nsson P, ?sterberg K, Johansson G, Karlson B (2011) A virtual reality version of the Trier Social Stress Test: A pilot study. Presence: Teleoperators and Virtual Environments 20(4): 325–336. doi: 10.1162/pres_a_00052
[58]  Broekens J, Harbers M, Brinkman WP, Jonker CM, Van den Bosch K, et al.. (2012) Virtual reality negotiation training increases negotiation knowledge and skill. Intelligent Virtual Agents Springer Berlin Heidelberg: 218–230.

Full-Text

Contact Us

service@oalib.com

QQ:3279437679

WhatsApp +8615387084133