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BMC Bioinformatics 2005
An ant colony optimisation algorithm for the 2D and 3D hydrophobic polar protein folding problemAbstract: We present an improvement of our previous ACO algorithm for the 2D HP model and its extension to the 3D HP model. We show that this new algorithm, dubbed ACO-HPPFP-3, performs better than previous state-of-the-art algorithms on sequences whose native conformations do not contain structural nuclei (parts of the native fold that predominantly consist of local interactions) at the ends, but rather in the middle of the sequence, and that it generally finds a more diverse set of native conformations.The application of ACO to this bioinformatics problem compares favourably with specialised, state-of-the-art methods for the 2D and 3D HP protein folding problem; our empirical results indicate that our rather simple ACO algorithm scales worse with sequence length but usually finds a more diverse ensemble of native states. Therefore the development of ACO algorithms for more complex and realistic models of protein structure holds significant promise.Ant Colony Optimisation (ACO) is a population-based stochastic search method for solving a wide range of combinatorial optimisation problems. ACO is based on the concept of stigmergy – indirect communication between members of a population through interaction with the environment. An example of stigmergy is the communication of ants during the foraging process: ants indirectly communicate with each other by depositing pheromone trails on the ground and thereby influencing the decision processes of other ants. This simple form of communication between individual ants gives rise to complex behaviours and capabilities of the colony as a whole.From the computational point of view, ACO is an iterative construction search method in which a population of simple agents ('ants') repeatedly constructs candidate solutions to a given problem; this construction process is probabilistically guided by heuristic information on the given problem instance as well as by a shared memory containing experience gathered by the ants in previous iteration
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