全部 标题 作者
关键词 摘要

OALib Journal期刊
ISSN: 2333-9721
费用:99美元

查看量下载量

相关文章

更多...

Supporting Learning with Wireless Sensor Data

DOI: 10.3390/fi5010095

Keywords: sensor, network, mobile, learning, GPS, location, accelerometer, gaming, games, experience, context

Full-Text   Cite this paper   Add to My Lib

Abstract:

In this article, learning is studied in in situ applications that involve sensors. The main questions are how to conceptualize experiential learning involving sensors and what kinds of learning applications using sensors already exist or could be designed. It is claimed that experiential learning, context information and sensor data supports twenty first century learning. The concepts of context, technology-mediated experiences, shared felt experiences and experiential learning theory will be used to describe a framework for sensor-based mobile learning environments. Several scenarios and case examples using sensors and sensor data will be presented, and they will be analyzed using the framework. Finally, the article contributes to the discussion concerning the role of technology-mediated learning experiences and collective sensor data in developing twenty first century learning by characterizing what kinds of skills and competences are supported in learning situations that involve sensors.

References

[1]  Mwanza-Simwami, D. Concepts and Methods for Investigating Learner Activities with Mobile Devices: An Activity Theory Perspective. In Beyond Mobile Learning Workshop I; Arnedillo-Sánchez, M.S., Vavoula, G., Eds.; Trinity College Dublin Press: Dublin, Ireland, 2007; pp. 24–25.
[2]  Naismith, L.; Lonsdale, P.; Vavoula, G.; Sharples, M. Literature Review in Mobile and Learning; NESTA Futurelab: Bristol, UK, 2005.
[3]  Nichols, M. A theory for eLearning. Educ. Technol. Soc. 2003, 6, 1–10.
[4]  Oliver, M.; Pelletier, C. Activity Theory and Learning from Digital Games: Implications for Game Design. In Digital Generations: Children, Young People and New Media; Buckingham, D., Willett, R., Eds.; Lawrence Erlbaum Associates: Mahwah, NJ, USA, 2006.
[5]  Sharples, M.; Taylor, J.; Vavoula, G. Towards a theory of mobile learning. In Proceedings of mLearn 2005, Cape Town, South Africa, 25–28 October 2005; Volume 1, pp. 1–9.
[6]  Trifonova, A.; Ronchetti, M. Where Is Mobile Learning Going. In Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, & Higher Education, Phoenix, AZ, USA, 21–25 October 2003; Rossett, A., Ed.; AACE: Chesapeake, VA, USA, 2003; pp. 1794–1801.
[7]  Yeh, R.; Liao, C.; Klemmer, S.; Guimbretière, F.; Lee, B.; Kakaradov, B.; Stamberger, J.; Paepcke, A. ButterflyNet: A Mobile Capture and Access System for Field Biology Research. In Proceedings of Special Interest Group on Computer–Human Interaction (SIGCHI) Conference on Human Factors in Computing Systems (CHI 06), Montreal, Canada, 22–27 April 2006; Grinter, R., Rodden, T., Aoki, P., Cutrell, E., Jeffries, R., Olson, G., Eds.; ACM: Tampere, Finland, 2006; pp. 571–580.
[8]  Kansal, A.; Goraczko, M.; Zhao, F. Building a Sensor Network of Mobile Phones. In Proceedings of The 6th International Conference on Information Processing in Sensor Networks (IPSN 07), Cambridge, MA, USA, 25–27 April 2007; pp. 547–548.
[9]  Bose, R. Sensor networks motes, smart spaces, and beyond. Pervasive Comput. IEEE 2009, 8, 84–90, doi:10.1109/MPRV.2009.55.
[10]  Kohvakka, M.; Kuorilehto, M.; H?nnik?inen, M.; H?m?l?inen, T.D. Performance analysis of IEEE 802.15. 4 and ZigBee for Large-Scale Wireless Sensor Network Applications. In Proceedings of the 3rd ACM International Workshop on Performance Evaluation of Wireless ad Hoc, Sensor and Ubiquitous Networks (PE-WASUN 06), Torremolinos, Spain, 6 October 2006; pp. 48–57.
[11]  Sharples, M. Foreword. In Education in the Wild: Contextual and Location-Based Mobile Learning in Action; Brown, E.J., Ed.; Learning Sciences Research Institute, University of Nottingham.: Nottingham, UK, 2010; pp. 4–6.
[12]  Voogt, J.; Roblin, N.P. 21st Century Skills: Discussion Paper; University of Twente: Enschede, The Netherlands, 2010.
[13]  Lonsdale, P.; Baber, C.; Sharples, M.; Arvanitis, T.N. A Context Awareness Architecture for Facilitating Mobile Learning. In Learning with Mobile Devices: Research and Development; Attewell, J., Savill-Smith, C., Eds.; Learning and Skills Development Agency: London, UK, 2004; pp. 79–85.
[14]  Syvanen, A.; Beale, R.; Sharples, M.; Ahonen, M.; Lonsdale, P. Supporting Pervasive Learning Environments: Adaptability and Context Awareness in Mobile Learning. In Proceedings of IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE 2005), Tokushima, Japan, 28–30 November 2005.
[15]  Chu, H.C.; Hwang, G.J.; Shi, Y.R.; Lee, C.I.; Chien, W.W. A Conceptual Map-Oriented Mindtool for Conducting Collaborative Ubiquitous Learning Activities. In Proceedings of the 17th International Conference on Computers in Education, Hong Kong, China, 30 November–4 December 2009; Kong, S.C., Ogata, H., Arnseth, H.C., Chan, C.K.K., Hirashima, T., Klett, F., Lee, J.H.M., Liu, C.C., Looi, C.K., Milrad, M., Mitrovic, A., Nakabayashi, K., Wong, S.L., Yang, S.J.H., Eds.; Asia-Pacific Society for Computers in Education: Hong Kong, China, 2009; pp. 559–563.
[16]  Yau, J.Y.K.; Joy, M. A Mobile and Context-Aware Adaptive Learning Schedule Framework from a Usability Perspective-a “Diary: Diary-Questionnaire” Study. In Proceedings of the 17th International Conference on Computers in Education, Hong Kong, China, 30 Novemver–4 December 2009; Kong, S.C., Ogata, H., Arnseth, H.C., Chan, C.K.K., Hirashima, T., Klett, F., Lee, J.H.M., Liu, C.C., Looi, C.K., Milrad, M., Mitrovic, A., Nakabayashi, K., Wong, S.L., Yang, S.J.H., Eds.; Asia-Pacific Society for Computers in Education: Hong Kong, China, 2009; pp. 512–519.
[17]  Dewey, J. Experience and Education; Macmillan: New York, NY, USA, 1938.
[18]  Multisilta, J. Designing Learning Ecosystems for Mobile Social Media. In Informed Design of Educational Technologies in Higher Education: Enhanced Learning and Teaching; Olofsson, A., Lindberg, J., Eds.; IGI Global: Hershey, PA, USA, 2012; pp. 270–291.
[19]  McCarthy, J.; Wright, P. Technology as Experience; The MIT Press: Cambridge, MA, USA, 2004.
[20]  Kolb, D.A. Experiential Learning: Experience as the Source of Learning and Development; Prentice-Hall: Englewood Cliffs, NJ, USA, 1984.
[21]  Brown, E. Introduction to Location-Based Mobile Learning. In Education in the Wild: Contextual and Location-Based Mobile Learning in Action; Brown, E., Ed.; Learning Sciences Research Institute, University of Nottingham: Nottingham, UK, 2010.
[22]  Karpischek, S.; Magagna, F.; Michahelles, F.; Sutanto, J.; Fleisch, E. Towards Location-Aware Mobile Web Browsers. In Proceedings of the 8th International Conference on Mobile and Ubiquitous Multimedia (MUM 09), Cambridge, UK, 22–25 November 2009.
[23]  Popescu, A. Geolocation API Specification. Available online: http://www.immagic.com/eLibrary/TECH/W3C/W081222P.pdf (accessed on 13 March 2013).
[24]  O’Brien, K. New Questions over Google’s Street View in Germany. The New York Times, 29 April 2010. Available online: http://www.nytimes.com/2010/04/30/technology/30google.html?_r=0 (accessed on 13 March 2013).
[25]  Schwabe, G.; G?th, C. Mobile learning with a mobile game: Design and motivational effects. J. Comput. Assist. Learn. 2005, 21, 204–216, doi:10.1111/j.1365-2729.2005.00128.x.
[26]  Falk, J.; Ljungstrand, P.; Bj?rk, S.; Hansson, R. Pirates: Proximity-triggered interaction in a multi-player game. In Proceedings of the CHI 2001 Human Factors in Computing Systems, Seattle, WD, USA, 31 March–5 April 2001; pp. 119–120.
[27]  Ghellal, S.; Lindt, I.; Broll, W.; Pankoke-Babatz, U.; Prinz, W. Exploring Mixed Reality Gaming Interfaces. In Exploiting the Knowledge Economy: Issues, Applications, Case Studies; Cunningham, P., Cunningham, M., Eds.; IOS Press Amsterdam: The Netherlands, 2006; pp. 769–776.
[28]  Gowalla. Available online: http://www.gowalla.com (accessed on 30 March 2011).
[29]  Foursquare. Available online: http://www.foursquare.com (accessed on 30 January 2013).
[30]  Ebling, M.R.; Cáceres, R. Gaming and augmented reality come to location-based services. Pervasive Comput. IEEE 2010, 9, 5–6.
[31]  Geocaching. Available online: http://www.geocaching.com (accessed on 30 January 2013).
[32]  Kari, M. Mobiiliapuv?lineet Mets?opetuksessa. (in Finnish); Tampere University of Technology: Pori, Finland, 2010.
[33]  Multisilta, J.; Suominen, M. MoViE: Mobile Video Experience. In Proceedings of the 13th International Academic MindTrek Conference—Everyday Life in the Ubiquitous Era, Tampere, Finland, 30 October–2 October 2009; pp. 157–161.
[34]  Multisilta, J.; Perttula, A.; Suominen, M.; Koivisto, A. MoViE: Mobile Social Video Sharing Tool for Learning Applications. In Proceedings of the 6th IEEE Conference on Wireless, Mobile and Ubiquitous Technologies in Education (WMute 2010), Kaohsiung, Taiwan, 12–16 April 2010; pp. 216–218.
[35]  Multisilta, J.; Perttula, A.; Suominen, M.; Koivisto, A. Mobile Video Sharing: Documentation Tools for Working Communities. In Proceedings of the 8th International Interactive Conference on Interactive TV&Video (EuroITV 2010), Tampere, Finland, 9–11 June 2010; pp. 31–38.
[36]  Tuomi, P.; Multisilta, J. MoViE: Experiences and attitudes, learning with a mobile social video application. Digit. Cult. Educ. 2010, 2, 165–189.
[37]  Ahtinen, A. Wellness Applications—UI Design to Support Long-Term Usage Motivation. In Proceedings of the Human Factors in Computing Systems, CHI 08, Tampere, Finland, 5–10 April 2008; pp. 2669–2672.
[38]  WideNoise. Available online: http://www.widetag.com/widenoise/ (accessed on 30 January 2013).
[39]  Selin, A.; Turunen, J.; Tanttu, J.T. Wavelets in recognition of bird sounds. EURASIP J. Appl. Signal. Proc. 2007, 2007, 141.
[40]  Uplause. Available online: http://www.uplause.com (accessed on 30 January 2013).
[41]  Kiili, K.; Perttula, A. Exergaming: Exploring Design Principles. In Proceedings of Serious Games for Sports and Health, GameDays 2010, Darmstad, Germany, 25–26 March 2010.
[42]  Kiili, K.; Perttula, A.; Tuomi, P.; Suominen, M.; Lindstedt, A. Designing Mobile Multiplayer Exergames for Physical Education. In Proceedings of the International Association for Development of the Information Society (IADIS) International Conference, Information Systems 2010, Porto, Portugal, 13–15 March 2010; pp. 163–169.
[43]  Koivisto, A.; Kiili, K.; Perttula, A. Experiences of learning through exergame design. In Proceedings of the 4th European Conference on Games Based Learning (ECGBL 2010), Copenhagen, Denmark, 21–22 October 2010.
[44]  Belhumeur, P.; Chen, D.; Feiner, S.; Jacobs, D.; Kress, W.; Ling, H.; Lopez, I.; Ramamoorthi, R.; Sheorey, S.; White, S. Searching the World’s Herbaria: A System for Visual Identification of Plant Species. In Proceedings of the Computer Vision—ECCV 2008, Marseille, France, 12–18 October 2008; pp. 116–129.
[45]  Lehmuskallio, E.; Lehmuskallio, J.; Kaasinen, A.; ?hlberg, M. NatureGate Online Service as a Resource Source for CMapTools. In Proceedings of the Third International Conference on Concept Mapping, Tallinn, Estonia, and Helsinki, Finland, 22–25 September 2008.
[46]  Lurie, Y.; Fainmesser, P.; Yosef, M.; Bentur, Y. Remote identification of poisonous plants by cell-phone camera and online communication. Isr. Med. Assoc. J. 2008, 10, 802–803.
[47]  Agarwal, G.; Belhumeur, P.; Feiner, S.; Jacobs, D.; Kress, W.J.; Ramamoorthi, R.; Bourg, N.A.; Dixit, N.; Ling, H.; Mahajan, D. First steps toward an electronic field guide for plants. Taxon 2006, 55, 597–610, doi:10.2307/25065637.
[48]  Nokia Internet Pulse. Available online: http://research.nokia.com/news/9373 (accessed on 30 January 2013).
[49]  Perttula, A.; Tuomi, P.; Suominen, M.; Koivisto, A.; Multisilta, J. Users as Sensors: Creating Shared Experiences in Co-Creational Spaces by Collective Heart Rate. In Proceedings of the 14th International Academic MindTrek Conference: Envisioning Future Media Environments (MindTrek 2010), Tampere, Finland, 6–8 October 2010; pp. 41–48.
[50]  Perttula, A.; Koivisto, A.; M?kel?, R.; Suominen, M.; Multisilta, J. Social Navigation with the Collective Mobile Mood Monitoring System. In Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments (MindTrek 2011), Tampere, Finland, 28–30 September 2011; pp. 117–124.
[51]  Perttula, A.; Carter, S.; Denoue, L. Kartta: Using Multimedia and Context to Navigate Unfamiliar Environments. In Proceedings of the 13th International Acacemic MindTrek Conference: Everyday Life in the Ubiquitos Era, Tampere, Finland, 30 September–2 October 2009; pp. 120–123.
[52]  Trilling, B.; Fadel, C. 21st Century Skills: Learning for Life in Our Times; Jossey-Bass Inc.: San Francisco, CA, USA, 2009.

Full-Text

Contact Us

service@oalib.com

QQ:3279437679

WhatsApp +8615387084133