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Towards a Framework for Learning in the OSMA Serious Game Engine

DOI: 10.3991/ijet.v5s3.1497

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Abstract:

Online multiplayer serious games offer a way to support learning in a gaming paradigm that is familiar to many players and has proven its effectiveness in providing sustainably enjoyable gameplay. We aim to decrease development cost for these games by providing a modular game design framework and a component-based technical architecture. The technical architecture and the game design framework will be implemented and iteratively refined through two proofs of concept.

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