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PIER C  2011 

Arbitrary Voxel Selection for Accelerating a Ray Tracing-Based Field Prediction Model in Urban Environments

DOI: 10.2528/PIERC11010403

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Abstract:

Great accuracy and reasonable computational time are desirable in a deterministic ray tracing model for an efficient radio frequency planning. An algorithm to speed up a ray tracing engine is described which allows to select arbitrary areas around transmitters and receivers by dividing the scene in a voxel chessboard. The reliability of the algorithm has been evaluated by comparing measured and predicted path losses in real urban scenarios while the algorithm performance is expressed in terms of computational time reduction.

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