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软件学报  2010 

Real-Time Subsurface Scattering Rendering Method for Dynamic Objects
一种动态物体次表面散射实时绘制方法

Keywords: subsurface scattering,heterogeneous translucent material,dynamic objects,real-time rendering,image space
次表面散射
,非均匀半透明材质,动态物体,实时绘制,图像空间

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Abstract:

A method is set forth to model the heterogeneous translucent material. Image-space single scatter and multiple scatter methods are respectively proposed by decomposing the light propagation paths. It is also easy to deal with dynamic objects by applying deferred shading to the methods. Also, real-time subsurface scattering effects for layered heterogeneous translucent materials can also be obtained rather easily.

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