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软件学报  1996 

PARALLEL VOLUME RENDERING ALGORITHM FOR DISTRIBUTED COMPUTING ENVIRONMENT
分布式计算环境下的并行体绘制算法

Keywords: Parallel volume rendering,octree,pixel traversal,ray tracing
并行体绘制
,八叉树,分布式,计算环境,图象分割

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Abstract:

This paper presents a distributed shared buffer paradigm based on message passing in distributed computing environment. According to this paradigm, this paper implements a parallel volume rendering algorithm. In order to improve the efficiency of the cache, the parallel algorithm take advantage of octree classification to increase local coherence of the cache in data space. In image space, the parallel algorithm use the Hilbert pixel traversal order to increase the temporal coherence of the cache. The experiments demonstrate good speedup and salability of this approach.

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