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软件学报  2003 

Smooth Spline Surfaces over Arbitrary Topological Triangular Meshes
在任意拓扑三角形网格上的光滑样条曲面

Keywords: spline surface,control triangular mesh,triangular Bezier patch,geometric continuity,blend ratio
样条曲面
,控制三角形网格,三角形Bézier片,几何连续性,混合比

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Abstract:

The paper introduces an algorithm for creating smooth spline surfaces over control triangular meshes capable of outlining arbitrary free-form surfaces with or without boundary. The resulting surface has a degree 4 parametric polynomial representation and is represented as a network of tangent plane continuous triangular Bézier patches. The approximation of resulting surface to mesh is controlled by a blend ratio; when the blend ratio is zero, surfaces interpolate meshes. The algorithm is a local method, simple, efficient and fit for appearance design.

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