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OALib Journal期刊
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Algorithm of "Light Ring" Effect in 3D Games
3D 游戏中“影子光环”特效的实现算法

Keywords: close to,grid,plane coordinate,texture coordinates,consistent
帖伏
,网格,平面坐标,纹理坐标,一致性

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Abstract:

Usually,there are some light rings effect which like shadows and close to the ground in 3D games.This paper analyzes the relationship between the Light Ring effect and the terrain in 3D game,and hands out an practical algorithm of the effect mentioned above.With this algorithm,the Light Rings will follow characters,close to the ground,as the ups and downs of the ground.The algorithm can combine with a variety of game engine,and has been applied successfully in a lot of 3D games.

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