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OALib Journal期刊
ISSN: 2333-9721
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Interactive PC Texture-based Volume Rendering for Large Datasets
基于动态纹理载入的大规模数据场体绘制

Keywords: volume rendering,3D texture mapping,texture partitioning,graphics process unit
体绘制
,3维纹理映射,纹理分块,图形处理单元

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Abstract:

A novel technique is presented for rendering large-scale volume datasets interactively on general purpose PC hardware.To circumvent the limited texture memory for texture based volume rendering,the dataset is partitioned into the bricks with reasonable size.The bricks are loaded to the graphics hardware dynamically and rendered using 3D texture mapping.During the rendering only one brick resides on the texture memory.Additionally,the sophisticated PC graphics hardware functionality is utilized to estimate the gradient on the fly avoiding the huge memory consumption in previous approaches.Using a prototype implementation of the algorithm,we are able to perform fast data loading and interactive visualization for the large datasets on a single standard PC.

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