全部 标题 作者
关键词 摘要

OALib Journal期刊
ISSN: 2333-9721
费用:99美元

查看量下载量

相关文章

更多...

A Technique to Evaluate Irradiance Environment Maps
基于图形硬件的辐照度环境纹理图的计算方法

Keywords: irradiance,environmental maps,spherical harmonics,vertex shader,mipmap
辐照度
,环境纹理图,球面调和函数,顶点着色,分级细化纹理

Full-Text   Cite this paper   Add to My Lib

Abstract:

Irradiance environmental maps are an effective technique to render diffuse objects in arbitrary lighting environments. Based on current computer graphics hardware a technique is proposed for calculating irradiance environmental maps using vertex shader. The approach starts from an analysis of spherical harmonics and finds out a quadratic polynomial form of environment mapping. Using vertex shader instructions the polynomial coefficients and spherical harmonics functions can be fast calculated, and then the corresponding irradiance environment maps are also generated. When the lighting environment changes, the lighting coefficients are fast computed by generating a mipmap of the source environment map, so that real-time recalculating irradiance environment is obtained. The experimental result shows it not only renders realistic lighting but also satisfies the interactive requirements in dynamic lighting environments.

Full-Text

Contact Us

service@oalib.com

QQ:3279437679

WhatsApp +8615387084133