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View-Dependent Point Set Rendering Based on Hierarchical Clustering Tree
基于层次聚类树的点曲面视点相关绘制

Keywords: simplification,level of detail,point based rendering,multi-resolution
模型简化
,多层次细节,点基绘制,多分辨率

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Abstract:

This paper proposes a novel algorithm for surface-based hierarchical clustering simplification that aims to accelerate view-dependent point set rendering.The remarkable advantage of this algorithm is that it uses a normal cone semi-angle metric to trace surface curvature variation and provides the clustering simplification process with a reliable global error control,rather than commonly used spatial partition scheme.In off-line simplification phase,combined with various predefined clustering constraint conditions the algorithm constructs a continuous multi-resolution hierarchical representation for point set model.In real-time rendering phase,hierarchical visibility culling and optimized tree traversal efficiently improve system integral performance.Moreover,an additional silhouette enhancement mechanism is introduced to ensure a well rendering vision quality in spite of a larger screen projection error and higher model reduction rates.

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