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OALib Journal期刊
ISSN: 2333-9721
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Cutting Algorithm in the Volume Rendering of FEM
有限元网格体绘制中的剖切算法

Keywords: Visualization,Volume rendering,Cutting,Finite element meshes
可视化
,体绘制,有限元网格,剖切算法,MS体绘制算法,复杂剖切体

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Abstract:

Volume rendering is a very effectived method to help user to find problems inside a very complicated structure. Compared with surface based visualization methods, it keeps more detail information in the final 2D image. This advantage just brings up another big problem. Usually some important information is obscured or overwhelmed by the data standing closer to the observer. To solve this problem, two algorithms are put forward in this paper. Cutting the structure with an arbitrary convex polyhedron to bring forward the focused part. By using the hardware supported stencil function in OpenGL, the cutting operation become very fast and easy. Another method is the definition of multiple transfer functions. The integration of these two methods makes the user's inspection more flexible. To achieve nearly real time response, several optimization methods are taken in this paper. The rendering time in each slice is decreased to the minimum due to the combination of stencil reference values by using binary tree. The integration of the stencil operations between the front and back faces of polyhedron speed the algorithm greatly by saving lots of complicate normal computations.

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