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计算机应用 2008
Research on path-planning of virtual characters in computer animation
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Abstract:
The path-planning of virtual player is different from that of a robot's.Besides the need to find a non-collision path in its motion space,the former should also show the biologic characteristic of the virtual player.Artificial fish or Xiaoyuan's fish was researched in this paper.The path-planning was conducted in the virtual ocean,in which the fish lives.And the artificial fish was abstracted as a Finite State Machine(FSM).The fuzzy judgements based on biological vision and olfaction were introducted to ati...