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OALib Journal期刊
ISSN: 2333-9721
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Real-time hair animation of virtual characters
虚拟人物实时毛发动画

Keywords: rendering,meatball,hair animation,virtual characters
渲染
,元球,毛发动画,虚拟人物,虚拟人物,毛发动画,characters,virtual,animation,最佳,计算速度,背景,机械模型,模拟,通用性,实时性能,发型,碰撞,体表面,处理,球模型,绘制,插值方法,机械变形

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Abstract:

We introduced an efficient lattice mechanical deformation approach. The lattice was deformed as a particle system using advanced numerical methods, and the hairs were animated using quadratic B-Spline interpolation. We dealt with the collisions between the hair and the body surface with metaball model. The mechanical model of the hairstyle which can simulate any kind of complex hairstyles is sufficiently fast for real-time performance and sufficient versatility. The model can reach the optimal compromise between accuracy and computation speed in any rendering context.

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