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Method of realism emotion animation generation for virtual human
一种具有逼真效果的虚拟人动画生成方法

Keywords: virtual human,forward kinematics,linear blending skin,translation compensation
虚拟人
,正向运动学,线性混合蒙皮,平移补偿

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Abstract:

Traditional virtual human animation has some drawbacks include low realism, complex generation process, and drift phenomenon, this paper proposed a novel generation approach of virtual human animation based on the video key frame obtained. First, it used linear blending skin algorithm to construct a new body geometry model, and then used forward kinematics method to drive the virtual human skeleton model. Furthermore, it introduced the principle of translation compensation, and it was able to eliminate drift phenomena in the virtual human movement. Finally, it carried out the virtual human animation according to the joint parameters of real human movement, which could be obtained by using binocular orthogonal video. The experimental results show that the new method can provide realistic virtual human animation for real human movement, and the method is easy to realize with strong practical applicability.

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