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计算机应用研究 2008
Simulation of waterfall based on particle system
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Abstract:
This paper presented a method of waterfall simulation,which based on the particle system,chose short line as basic unit,and used the Newton's principle to analyze particles' motion and then established equations.In order to make the scene more vivid,it used the bounding box method and cluster particles to detect collisions between particles and obstacles,and used the principle of light reflection to make response.Besides,it introduced the blend operation to produce a translucent scene.The results demonstrate that the particle system represents more superiority on simulating irregular objects.