全部 标题 作者
关键词 摘要

OALib Journal期刊
ISSN: 2333-9721
费用:99美元

查看量下载量

相关文章

更多...

A NEW MESH SIMPLIFICATION ALGORITHM BASED ON VERTEX CLUSTERING
一种新的基于顶点聚类的网格简化算法

Keywords: Polygonal mesh,mesh simplification,vertex cluster,level of detail
多边形网格
,网格简化,顶点聚类,计算机图形学

Full-Text   Cite this paper   Add to My Lib

Abstract:

In computer graphics,models are often discribed by polygonal meshes.Because the rendering and storage cost is proportional to the number of polygons,too large models are not practical.Model simplification techniques are widely used in computer graphics fields such as computer animation,virtual reality and interactive scientific visualization.In this paper a new algorithm of mesh simplification based on vertex clustering is presented.The algorithm adopts octree structure to subdivide the mesh model adaptively.A new error control method is also presented.The implementation of the algorithm is simple and it runs very fast.Examples illustrate the efficiency of the algorithm.

Full-Text

Contact Us

service@oalib.com

QQ:3279437679

WhatsApp +8615387084133