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Construction and Practice of Gamified Teaching Mode Integrating ARCS Motivation Strateg

DOI: 10.4236/oalib.1111180, PP. 1-16

Subject Areas: Artificial Intelligence, Game Design, Applications of Communication Systems, Information Science

Keywords: ARCS Motivation Model, Gamified Teaching, Schema Construction, Second-ary Vocational Education, Web Page Production and Training

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Abstract

In order to thoroughly implement the Opinions on Promoting the High Quality Development of Modern Vocational Education issued by the General Office of the State Council, optimize teaching modes and improve teaching methods. The paper integrates Professor Keller’s ARCS motivation model and constructs a gamified teaching model that incorporates ARCS motivation strategies based on gamified teaching. The paper mainly introduces the selection characteristics of gamified platforms, the correct use of gamified elements, the definition of gamified teaching processes, the construction and implementation process of the integration mode of the two. The research results indicate that a gamified teaching model that incorporates ARCS motivation strategies can achieve an appropriate connection between gamification and ARCS motivation, thereby enhancing students’ learning motivation, increasing learning interest, improving learning atmosphere, and guiding them to make correct attributions.

Cite this paper

Yu, H. and Liu, W. (2024). Construction and Practice of Gamified Teaching Mode Integrating ARCS Motivation Strateg. Open Access Library Journal, 11, e1180. doi: http://dx.doi.org/10.4236/oalib.1111180.

References

[1]  Keller, J.M. (1987) Development and Use of the ARCS Model of Instructional Design. Journal of Instructional Development, 10, 2-10.
https://doi.org/10.1007/BF02905780
[2]  Keller, J.M. (1983) Motivational Design of Instruction. In: Reigeluth, C.M., Ed., Instructional Design Theories and Models: An Overview of Their Current Status, Lawrence Erlbaum, New York, 383-433.
[3]  Huotari, K. and Hamari, J. (2012) Defining Gamification: A Service Marketing Perspective. Proceeding of the 16th International Academic MindTrek Conference, October 2012, 17-22. https://doi.org/10.1145/2393132.2393137
[4]  Hamzah, W.M.A.F.W., Ali, N.H., Saman, Md.Y.M., et al. (2014) Enhancement of the ARCS Model for Gamification of Learning. 2014 3rd International Conference on User Science and Engineering (i-USEr), Shah Alam, Malaysia, 2-5 September 2014. https://doi.org/10.1109/IUSER.2014.7002718
[5]  Bunchball, I. (2010) Gamification 101: An Introduction to the Use of Game Dynamics to Influence Behavior. White Paper, Bunchball, Inc., Redwood City.
[6]  Keller, J.M. (1995) Motivation in Cyber Learning Environments. International Journal of Educational Telecommunications, 1, 7-30.
[7]  (2022) Opinions on Promoting the High Quality Development of Modern Vocational Education. Vocational and Technical Education, 43, 67. (in Chinese)
[8]  Yu, H. and Liu, W.S. (2023) Research on Gamification Teaching Based on ARCS Motivation Model—Taking the Mid-Level “Web Page Production and Practical Training” as an Example. Open Access Library Journal, 10, 1-21.
https://doi.org/10.4236/oalib.1110759

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