Text, graphics, animations, simulations and discussion boards are some of the tools made available to online instructors to meet course objectives. The way in which students interact with these different modalities in the online environment is a new area for educational researchers. This research presents a method for exploring learner interaction with content when presented in the online environment. The method presented in this article is based on the experiential cycle of learning. The researchers suggest that online courses designed for all learners and that encourage multiple entry points are better equipped to advance theories for how people learn online.