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A Quad Tree Based Self-collision Detection Method for Cloth Simulation

DOI: 10.4304/jcp.5.7.1070-1077

Keywords: Cloth Simulation , Fabric Simulation , Self-collision Detection

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Abstract:

Regarding the self-collision detection efficiency during cloth simulation, this paper presents a quad tree based self-collision detection method. In this paper, we construct a quad bounding box tree for cloth according to the spatial location of its geometric primitives from top to down. And it divides the self-collision detection process into two stages. During the first rough detection stage, with normal cone method and detection of distance between triangle pairs’ centroids, we reduce triangles pairs for accurate elements intersection

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