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Journal of Computers 2010
A Quad Tree Based Self-collision Detection Method for Cloth SimulationDOI: 10.4304/jcp.5.7.1070-1077 Keywords: Cloth Simulation , Fabric Simulation , Self-collision Detection Abstract: Regarding the self-collision detection efficiency during cloth simulation, this paper presents a quad tree based self-collision detection method. In this paper, we construct a quad bounding box tree for cloth according to the spatial location of its geometric primitives from top to down. And it divides the self-collision detection process into two stages. During the first rough detection stage, with normal cone method and detection of distance between triangle pairs’ centroids, we reduce triangles pairs for accurate elements intersection
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