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GPU-based Ray Tracing of Dynamic Scenes

Keywords: GPU , Dynamic Scenes , Computer Graphics , Interactive Ray Tracing , Acceleration , BVH , Kd-Tree , Single Graphics Processing Units

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Interactive ray tracing of non-trivial scenes is just becoming feasible on single graphics processing units (GPU). Recent work in this area focuses on building effective acceleration structures, which work well under the constraints of current GPUs. Most approaches are targeted at static scenes and only allow navigation in the virtual scene. So far support for dynamic scenes has not been considered for GPU implementations. We have developed a GPU-based ray tracing system for dynamic scenes consisting of a set of individual objects. Each object may independently move around, but its geometry and topology are static.


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