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Bamboo Simulation Based on Improvement Fractal Algorithm and Displacement and Texture Mapping
基于改进分形算法和位移纹理映射的仿真“竹”的实现

Keywords: L-system,Single-axis,Displacement mapping,Texture mapping,Simulation bamboo
L-系统
,单轴分枝,位移映射,纹理映射,仿真"竹"

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Abstract:

Plants simulation is a important studies project in the computer graphics. We discussed the "Bamboo" simulation modeling which is involved in very few researchers. We improved the I= system algorithm based on the "Bamboo" singlcaxis plant characteristics,and explained the relevant different tcchnicals and methods used in "Bamboo" modeling and the realistic performanc. We quoted the displacement texture mapping technique to solve the difficult problem simulating the section header of "bamboo". Through this method,you can simulate realistic "Bamboo" form and characteristics in the nature. This paper gave a new solution in plant simulation.

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