The lack of learning activities to practice the transition from theory to practice has resulted in students being less capable of conceptualising the knowledge acquired in real-life situations and mastering generic skills. Therefore, learning Computer Science requires an approach that incorporates real-world applications, such as through the implementation of Service Learning activities. However, in the post-COVID-19 endemic phase, the full implementation of Service Learning activities in a face-to-face setting is not entirely feasible. Hence, the integration of Service Learning activities through technological mediums is crucial in Computer Science education. A hybrid approach to Service Learning activities that utilises technological platforms serves as an instructional design strategy that provides students with opportunities to apply theoretical knowledge in real-world practice. Consequently, this study has designed a Computer Science learning activity that incorporates graphic materials through a hybrid Service Learning website to support the enhancement of generic skills and assess students’ perceptions. Based on a quasi-experimental research design, a total of 27 students participated in this study. The research data were analysed descriptively by examining students’ levels of generic skills across three phases: before, during, and after the implementation of Service Learning. Meanwhile, students’ perceptions indicated positive feedback towards hybrid Service Learning.
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