目的:焦虑问题以及核心自我评价存在模糊是大学生常见的问题,因此本研究采用团体沙盘游戏的方式,研究其对大学生焦虑情绪和核心自我评价的干预效果,为大学生焦虑情绪的处理以及提升大学生核心自我评价提供新的思路。方法:本研究从四川轻化工大学大一新生中随机抽取24名同学进行为期5周的心理干预,采用SCL-90进行研究前测,采用特质–状态焦虑问卷以及核心自我评价量表评估活动干预效果。结果:使用短期的团体沙盘游戏的方法可以有效降低来访者的特质焦虑(t = 2.365, p < 0.05)和状态焦虑(t = 2.141, p < 0.05)情绪,实验组的核心自我评价得分高于对照组,但差异不显著,这可能是因为改变核心自我评价需要更长的干预时间。结论:团体沙盘游戏的使用对降低个体的焦虑状况有明显的干预作用,但对于核心自我评价的影响仍有待进一步的研究论证。
Objective: Anxiety and fuzzy core self-evaluation are the common problems of college students. Therefore, this study used the group sandplay therapy to study the intervention effect of college students’ anxiety and core self-evaluation, so as to provide new ideas for the treatments of college students’ anxiety and the improvements of college students’ core self-evaluation. Methods: 24 freshmen from Sichuan University of Science and Engineering were randomly selected to do psychological interventions for 5 weeks. SCL-90 was used for pretests. Trait state anxiety questionnaire and Core self-evaluation scale were used to evaluate the effects of interventions. Results: The trait anxiety (t = 2.365, p < 0.05) and state anxiety (t = 2.141, p < 0.05) of the participants could be effectively reduced by the short-term group sandpaly therapy. The core self-evaluation score of the experimental group was higher than that of the control group, but the difference was not significant, because longer interventions might be needed to change the core self-evaluation. Conclusions: The group sandplay therapy can significantly reduce the anxiety of individuals, but as for the effect on core self-evaluation, further studies are needed.