Schroeder W J, Zarge J A. Decimation of triangle meshes [J]. Computer Graphics, 1992, 26(2) : 65 -70.
[2]
Low K L, Tan T S. Modeling simplification using vertex clustering [ A ]. In: Proceedings of the ACM Siggraph [C], Los Angeles, CA,USA, 1997:75 -82.
[3]
Hoppe H. Progressive meshes [ A]. In: Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques [C], New Orleans, LA, USA, 1996:99 - 108.
[4]
Garland M, Heckbert P S. Surface simplification using quadric error metrics [ A ]. In: Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques [C] , Los Angeles, CA, USA, 1997:209-216.
[5]
Oliver Matias van Kaick, Hello Pedrini. A Comparative Evaluation of Metrics for Fast Mesh Simplification [J]. Computer Graphics forum, 2006, 25(2) : 197 -210.
[6]
Kho Y, Garland M. User-guided simplification [ A ]. In: Proceedings of ACM Symposium on Interactive 3 D Graphics [C], San Diego, CA, USA, 2003 : 123 - 126.
[7]
Kim S J, Kim C H, Levin D. Surface simplification using a discrete curvature norm [J]. Computers Graphics, 2002, 26 ( 5 ) : 657 - 663.
[8]
Lee C H, Varshney A, Jacobs D. Mesh Saliency [J]. ACM Transactions on Graphics, 2005, 24 (3) : 659 - 666.