Zhong M Y. The Image-based high-resolution representation technique of three dimensional model[D]. Hangzhou: Zhejiang University,2006. [钟鸣宇. 基于图像的高精度3维模型网络展示技术及其应用[D].杭州:浙江大学,2006.]
[2]
Li M S. Research on virutal view rendering method based on depth image[D]. Jinan: Shandong University,2012.[李明升. 基于深度图像的虚拟视点绘制算法研究[D]. 济南:山东大学, 2012.]
[3]
Zheng L P, Chen B,Wang P W, et al.Remote visualization based on distributed rendering framwork[J].Journal of Computer Research and Development,2012,49(7):1438-1449.[郑利平,陈斌,王文平,等.基于分布式渲染架构的远程可视化研究[J].计算机研究与发展,2012,49(7):1438-1449.]
[4]
Li W Q, Hong Y X, Wu H Z. Real-time algorithm for feature-based LOD models generation[J]. Journal of system simulation, 2005, 17(2): 429-431.[李蔚清,洪云轩,吴慧中. 一种基于特征的实时LOD模型生成算法[J]. 系统仿真学报,2005,17(2):429-431.][DOI:10.3969/j.issn.1004-731X.2005.02.047.]
[5]
Li J, Wu H Y, Yang C W, et al. Visualizing dynamic geosciences phenomena using an octree-based view-dependent LOD strategy within virtual globes[J].Computers & Geosciences,2011,37(9):1295-1302.[DOI:10.1016/j.cageo.2011.04.003]
[6]
Zhang G, Liu X M. Similar curvature edge collapse simplification based on octree[J]. Application research of Computers, 2010,5: 1955-1958.[张果,刘旭敏. 一种基于八叉剖分的近似曲率的边折叠简化算法[J].计算机应用研究,2010,5: 1955-1958.][DOI:10.3969/j.issn. 1001-3695.2010.05.101]
[7]
Gao L J. Research on virtual view rendering method based on depth image in 3DTV system [D].Jinan: Shandong University, 2013.[高利杰. 基于深度图像的多视点立体图像中的虚拟视点生成算法研究[D]. 济南:山东大学, 2013.]
[8]
Bernardini R, Cortelazzo G M, Tormen G. IBR-based compression for remote visualization[C]//Proceedings of the 5th International Symposium on 3D Data Processing Visualization and Transmission. Washington DC: IEEE,2002:513-519.[DOI:10.1109/TDPVT.2002.1024109]
[9]
Jiang C, Shi J Y. An IBR method: panoramic mosaics of slit images with depth [J].Journal of Zhejiang University: Science, 2001, 2(1):71-78.[DOI:10.1631/jzus.2001.0071.]
[10]
Shao F, Jiang G Y, Yu M, et al. Object-based depth image-based rendering for a three dimensional video system by color-correction optimization[J]. Optical Engineering, 2011, 50(4): 047006(1-10). [DOI:10.1117/1.3569627]
[11]
Wei Y, Chen L T, Zhu Q X, et al. Real-time rendering of dense forest scene using hybrid LOD and IBR approach[J]. Application Research of Computers, 2007,24(12):383-385.[魏骁,陈雷霆,朱清新,等.混合使用细节层次与基于图像渲染技术的大面积森林实时渲染算法研究[J].计算机应用研究, 2007, 24(12):383-385.][DOI: 10.3969/j.issn.1001-3695. 2007. 12. 124.]
[12]
Jin P, Zhang H D, Qi Y, et al. Remote-rendering based 3D model publishing system[J]. Journel of Beijing University of Aeronautics and Astron-autics,2006,32(3):337-341.[金平,张海东,齐越,等.基于远程渲染的3维模型发布系统[J].北京航空航天大学学报,2006,32(3):337-341.][DOI: 10.3969/j.issn.1001-5965.2006.03.021.]
[13]
Liu Z, Hao D N, Mei X D. Based on the parallel rendering algorithm in CUDA[J]. Journal of Image and Graphics,2013,18(11):1457-1461. [刘镇,郝冬宁,梅向东.基于CUDA的并行加速渲染算法[J].中国图象图形学报,2013,18(11):1457-1461.][DOI:10.11834/jig.20131109]