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OALib Journal期刊
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Mesh Geometric Editing Approach Based on Gpu Texture

Keywords: Mesh Editing , GPU Buffer , Mesh Copy-paste , IJCSI

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Abstract:

This paper presents a novel interactive mesh editing approach based on GPU texture mapping. The main feature is that it copies 2D surface geometry information to GPU frame buffer. The planar mesh information is transformed into GPU texture and placed on apposite position of target mesh. 3D information is retrieved after stitching two mesh components from the primitive vertex coordinates. When running real-time mesh cloning operator, our mesh editing approach can copy arbitrary irregular geometric features from source mesh to target mesh. Experimental results indicate that our method can outperform previous related mesh editing techniques.

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