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计算机应用 2006
Design and implementation of collision detection during the rendering of high fidelity dynamic terrain
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Abstract:
Considering the contradiction between the high fidelity and real time of terrain rendering, real-time optimally adapting meshes (ROAM) algorithm developed by Mark Duchaineau and Seamus McNally's improvement to the ROAM algorithm were introduced. Then the system framework of rendering dynamic terrain was put forward. The collision detection between the entity in the virtual environment and the surface of the terrain was designed and implemented preliminarily. The final experiment testified the validity and feasibility of the scheme.