%0 Journal Article %T 虚拟现实技术在高中信息技术中的教学应用研究——以第四章《计算与问题解决》为例
Research on the Teaching Application of Virtual Reality Technology in High School Information Technology—A Case Study of Chapter 4 “Computation and Problem Solving” %A 曹溢 %J Creative Education Studies %P 135-146 %@ 2331-804X %D 2025 %I Hans Publishing %R 10.12677/ces.2025.136422 %X 随着信息技术的飞速发展,虚拟现实(VR)技术以其沉浸式、交互性和多感知性等特点,为高中信息技术教学带来了新的契机与变革。本文聚焦于高中信息技术课程中第四章《计算与问题解决》的教学,深入探讨虚拟现实技术在该章节教学中的应用策略与效果。通过在课堂中引入虚拟现实技术,创设逼真的计算与问题解决情境,引导学生在虚拟环境中主动探索、实践操作,培养学生的计算思维和问题解决能力。研究分析了虚拟现实技术应用于教学的优势,包括激发学生学习兴趣、增强学习体验、促进知识理解与掌握等,同时也对应用过程中可能面临的问题,如技术设备的限制、教学资源的开发等进行了思考与讨论,并提出了相应的解决建议。研究结果表明,合理运用虚拟现实技术能够有效提升高中信息技术课程《计算与问题解决》的教学质量,为学生的信息技术素养发展提供有力支持。
With the rapid development of information technology, virtual reality (VR) technology, characterized by its immersion, interactivity, and multi-sensory perception, has brought new opportunities and changes to the teaching of information technology in senior high schools. This paper focuses on the teaching of Chapter 4 “Computing and Problem Solving” in the information technology curriculum for senior high schools, and deeply explores the application strategies and effects of virtual reality technology in the teaching of this chapter. By introducing virtual reality technology into the classroom, realistic computing and problem-solving scenarios are created to guide students to actively explore and practice in a virtual environment, cultivating students’ computational thinking and problem-solving abilities. The study analyzes the advantages of applying virtual reality technology in teaching, including stimulating students’ interest in learning, enhancing the learning experience, and promoting the understanding and mastery of knowledge. At the same time, it also considers and discusses the possible problems in the application process, such as the limitations of technical equipment and the development of teaching resources, and puts forward corresponding solutions. The research results show that the rational use of virtual reality technology can effectively improve the teaching quality of the “Computing and Problem Solving” course in the information technology curriculum for senior high schools, providing strong support for the development of students’ information technology literacy. %K 虚拟现实技术, %K 高中信息技术, %K 教学应用
Virtual Reality Technology %K High School Information Technology %K Teaching Application %U http://www.hanspub.org/journal/PaperInformation.aspx?PaperID=117156