%0 Journal Article
%T 电子游戏对执行功能的影响研究
Research on the Influence of Video Games on Cognitive Function
%A 武泽宇
%A 羊思静
%J Advances in Social Sciences
%P 525-531
%@ 2169-2564
%D 2025
%I Hans Publishing
%R 10.12677/ass.2025.145422
%X 中国数字化娱乐产业的快速发展使电子游戏成为重要的文娱消费形式。在认知训练领域,动作类电子游戏对执行功能的影响存在显著争议:多数研究表明其能提升注意控制和任务切换能力,但也有研究未发现显著关联,甚至观察到过度游戏带来的负面效应。已有诸多研究证实系统性游戏干预可提升认知迁移能力,但受实验条件限制,现有研究多采用横断面设计,难以揭示游戏经验与认知发展之间的关系。纵向研究虽有所突破,但高强度训练方案与自然游戏模式存在偏差,可能诱发行为依赖,与健康游戏原则冲突。基于认知神经科学理论与前人研究,本研究将系统梳理动作类电子游戏与执行功能的关系,以解决现有研究的局限性。
The rapid development of China’s digital entertainment industry has made video games an important form of entertainment consumption. In the field of cognitive training, the effect of action video games on executive function is controversial: most studies have shown that it can improve attention control and task switching ability, but some studies have not found significant correlation, and even observed the negative effects of excessive games. Many studies have confirmed that systematic game intervention can improve cognitive transfer ability. However, due to the limitation of experimental conditions, most of the existing studies use cross-sectional design, which is difficult to reveal the relationship between game experience and cognitive development. Although there are breakthroughs in longitudinal research, there is a deviation between the high-intensity training program and the natural game mode, which may induce behavioral dependence and conflict with the principles of healthy games. Based on the theory of cognitive neuroscience, this study will systematically sort out the relationship between action video games and executive function to solve the limitations of existing research.
%K 动作电子游戏,
%K 执行功能,
%K 横断研究,
%K 纵向追踪研究
Action Video Games
%K Executive Function
%K Cross-Sectional Study
%K Longitudinal Tracking Study
%U http://www.hanspub.org/journal/PaperInformation.aspx?PaperID=115223