%0 Journal Article
%T 场景理论下数字游戏中的传统文化的创新传播策略——以《黑神话:悟空》为例
Innovative Communication Strategies of Traditional Culture in Digital Games from the Perspective of Scene Theory—Taking Black Myth: Wukong as an Example
%A 李慧敏
%J Journalism and Communications
%P 824-831
%@ 2330-4774
%D 2025
%I Hans Publishing
%R 10.12677/jc.2025.135123
%X 本文探讨了场景理论视角下,数字游戏《黑神话:悟空》如何通过精心设计的场景实现传统文化的创新传播。论文分析了游戏场景中的空间布局、自然景观、传统艺术形式、场景与角色互动的运用等文化元素,并阐述了这些元素如何增强玩家的文化体验。同时,论文总结了《黑神话:悟空》对数字游戏产业在文化融合与创新、技术手段应用、产业发展与文化传播协同方面的启示。
This paper explores how the digital game Black Myth: Wukong achieves innovative communication of traditional culture through meticulously designed scenes from the perspective of scene theory. The study analyzes cultural elements in the game’s scenes, including spatial arrangements, natural landscapes, traditional art forms, and the interaction between scenes and characters, while elucidating how these elements enhance players’ cultural experiences. Additionally, the paper summarizes the game’s implications for the digital gaming industry in terms of cultural integration and innovation, the application of technological methods, and the synergy between industrial development and cultural dissemination.
%K 场景理论,
%K 数字游戏,
%K 《黑神话:
%K 悟空》,
%K 文化传播
Scene Theory
%K Digital Games
%K Black Myth: Wukong
%K Cultural Communication
%U http://www.hanspub.org/journal/PaperInformation.aspx?PaperID=114982