%0 Journal Article
%T 暴力电子游戏对青少年攻击性的影响及心理机制的研究
A Study on the Influence and Psychological Mechanism of Violent Video Games on Adolescent Aggression
%A 程善芳
%J Advances in Social Sciences
%P 47-53
%@ 2169-2564
%D 2025
%I Hans Publishing
%R 10.12677/ass.2025.141007
%X 近些年,青少年群体因暴力电子游戏而犯罪的新闻屡见不鲜,有些犯罪行为甚至直接模仿了游戏中的暴力元素,这进一步验证了暴力电子游戏对玩家攻击性行为的影响。青少年处于身心发展不平衡,情绪敏感,易冲动而又控制能力弱的时期,更容易对带有刺激性的暴力电子游戏成瘾,进而可能引发更强的攻击性行为。文章综述了国内针对青少年这一特殊群体暴力电子游戏与攻击性的研究现状,相关理论,影响暴力电子游戏与青少年攻击性之间关系的因素及其作用机制并提出未来研究方向。综合而看,青少年时期过于频繁或长期接触暴力电子游戏容易增强个体的攻击性。所以,研究青少年暴力电子游戏接触与攻击性的关系,一是可以更好地为预防制止青少年攻击性行为或认知的产生提供理论支持,二是通过研究网络中的暴力电子游戏对人产生的影响来规范网络发展,如暴力电子游戏。因此对暴力电子游戏和青少年心理健康的关系研究显得尤为重要,也会得到人们更多的重视。
In recent years, there have been many news reports about crimes caused by violent games, and even some crimes are directly “copying” violent acts in games, which further confirms that violent video games can affect players’ aggressive behaviors. Adolescence is a period of unbalanced physical and mental development, emotional sensitivity, impulsivity and weak control ability, and is more likely to be addicted to violent video games with stimulation, which may lead to more aggressive behavior. In this paper, we reviewed the current situation of domestic research on violent video games and aggression in the special group of adolescents, relevant theories, factors affecting the relationship between violent video games and aggression in adolescents and their mechanism of action, and proposed future research directions. Overall, frequent or prolonged exposure to violent video games during adolescence is likely to increase aggression. Therefore, to investigate the relationship between adolescents’ exposure to violent video games and aggression, on the one hand, it can provide theoretical support for better prevention and control of adolescents’ aggressive behaviors or cognition; on the other hand, it can standardize network development by studying the effect of violent video games on person in the Internet. Consequently, the discuss on the relationship between violent video games and adolescent mental health is particularly important and will get more attention.
%K 暴力电子游戏,
%K 攻击性,
%K 道德推脱,
%K 共情
Violent Video Games
%K Aggression
%K Morality Disengagement
%K Empathy
%U http://www.hanspub.org/journal/PaperInformation.aspx?PaperID=105012