%0 Journal Article %T 符号学视角下的三维游戏元素与叙事结构研究
A Study of 3D Game Elements and Narrative Structures from a Semiotic Perspective %A 匡星瑜 %A 马嘉阳 %J Design %P 854-859 %@ ****-**** %D 2024 %I Hans Publishing %R 10.12677/design.2024.93392 %X 三维游戏作为新兴媒介,受到众多年轻群体的追捧,其融合了视觉、听觉等多种互动元素,具有独特的内容表现和情感表达能力,在当今艺术设计领域发挥着重要作用。本研究基于符号学理论,借由对《双人成行》游戏设计中的角色造型、场景布置及互动方式进行逐一审视,从符号表现和叙事内涵的视角揭示游戏体验过程中用户对身份转化、意义模仿,以及脉络演进的内涵。本研究从多重维度探讨了符号学在三维游戏中的作用,剖析符号学对用户情感共鸣所产生的影响,旨在为未来的游戏创作提供新方向。
As an emerging medium, 3D games are sought after by many young people, integrating visual, auditory and other interactive elements, with unique content expression and emotional expression capabilities, and playing an important role in today’s art design field. Based on semiotics theory, this study examines the character modelling, scene arrangement and interaction methods in the game design of “It Takes Two” one by one, and reveals the connotation of users’ identity transformation, meaning imitation, and vein evolution in the process of game experience from the perspective of symbolic expression and narrative connotation. This study explores the role of semiotics in 3D games from multiple dimensions, analyses the influence of semiotics on users’ emotional resonance, and aims to provide a new direction for future game creation. %K 三维游戏,符号学,情境设计,叙事结构,交互体验
3D Games %K Semiotics %K Contextual Design %K Narrative Structure %K Interactive Experience %U http://www.hanspub.org/journal/PaperInformation.aspx?PaperID=89651