%0 Journal Article %T 数字幻境:基于多感官互动场域中感官体验的迷幻现象分析
Digital Illusions: An Analysis of Psychedelic Phenomena Based on Sensory Experiences in Multisensory Interactive Fields %A 曾燕燕 %J Design %P 277-282 %@ ****-**** %D 2024 %I Hans Publishing %R 10.12677/design.2024.92212 %X 目的:探究迷幻现象在体验设计中的意义与作用,探寻在多感官互动场域中迷幻现象的设计策略。方法:本文从迷幻现象的概念和特征出发,结合具体案例,通过感官、认知和情感三个阶段进行分析,探究迷幻现象如何在感官体验设计中产生、影响和应用,以及如何通过创新的设计策略来增强感官体验的迷幻性质。结果:从迷幻现象的特点出发,构建了一套多感官互动场域中的迷幻体验设计策略。结论:迷幻体验设计策略的提出,为多感官互动场域的体验设计提供新的思路和方法。
Objective: To explore the significance and role of psychedelic phenomenon in experience design, and to explore the design strategy of psychedelic phenomenon in multi-sensory interactive field. Method: Starting from the concept and characteristics of psychedelic phenomenon, this paper combines specific cases and analyzes them through three stages: sensory, cognitive and emotional, to explore how psychedelic phenomenon arises, influences and applies in the design of sensory experience, and how to enhance the psychedelic nature of the sensory experience through innovative design strategies. Results: From the characteristics of psychedelic phenomena, a set of psychedelic experience design strategies in multi-sensory interactive fields is constructed. Conclusion: The psychedelic experience design strategies are proposed to provide new ideas and methods for experience design in multi-sensory interactive fields. %K 多感官互动场域,多感官互动体验,迷幻体验设计
Multisensory Interactive Field %K Multisensory Interactive Experience %K Psychedelic Experience Design %U http://www.hanspub.org/journal/PaperInformation.aspx?PaperID=84434