%0 Journal Article
%T 浅谈当代潮玩空间设计的发展趋势——以南京泡泡玛特线下店为例
On the Development Trend of Contemporary Tide Play Space Design—Taking Nanjing Bubble Mart Offline Stores as an Example
%A 曾佩雯
%J Design
%P 1372-1380
%@ ****-****
%D 2024
%I Hans Publishing
%R 10.12677/Design.2024.91167
%X 为了能够更好地适应快速发展的潮玩市场,本文将在大量的数据分析下,对“潮玩空间”进行深入的研究探索,通过对现有状况的分析、深刻了解潮玩之后找出现有潮玩空间存在的问题并且对其提出设计策略,通过设计改变现状以及提出一条可以一直延续下去的解决办法。首先,文章的第一部分,从潮玩空间设计现状出发,通过查询相关的资料,从中得出数据,了解什么是潮玩,其次文章的第二部分,通过实地调研,研究现在的潮玩商业空间所体现出的设计理念,并且从中引申出泡泡玛特品牌,再次就是文章的第三部分,通过网络调研以及查询文献,找到现有潮玩空间的问题包括:问题的来源、具体的设计问题以及其他可能存在的问题等等。通过对数据的分析,得出结论。文章的最后一部分,将通过对具体潮玩品牌泡泡玛特直营店的改造,找出对问题的解决办法,对具体的问题提出具体的解决办法从用户、空间布局、服务等等各个方面的仔细考虑,总结出可推行的创新性艺术表现手法。
In order to better adapt to the fast-growing trendy game market, this article will conduct in-depth research and exploration on the “tide play space” under the analysis of a large amount of data. The problems existing in the tide play space and the design strategy are put forward to change the status quo through design and propose a solution that can continue forever. First of all, the first part of the article starts from the current situation of the design of the tide play space, and by inquiring about the relevant information, obtains data from it, and understands what tide play is. Second, the second part of the article studies the current tide play commercial space through on-the-spot research. The design concept is embodied, and the Bubble Mart brand is derived from it. Again, this is the third part of the article. Through online research and literature search, the problems found in the existing tide play space include: the source of the problem, specific design problems and other possible problems, etc. By analyzing the data, conclusions are drawn. In the last part of the article, we will find solutions to the problems through the transformation of the specific tide play brand Bubble Mart directly-operated stores, and put forward specific solutions to specific problems from the aspects of users, space layout, services, etc. After careful consideration, sum up the innovative artistic expression methods that can be implemented.
%K 潮玩空间,商业空间,可发展创新性,大众化
Tide Play Space
%K Commercial Space
%K Development and Innovation
%K Popularizations
%U http://www.hanspub.org/journal/PaperInformation.aspx?PaperID=81852