%0 Journal Article %T 电子竞技游戏对个体执行功能的影响
The Influence of E-Sports Games on Individual Executive Function %A 王帅 %J Advances in Psychology %P 6237-6244 %@ 2160-7281 %D 2023 %I Hans Publishing %R 10.12677/AP.2023.1312796 %X 电子竞技游戏不仅成为了当今社会人们的一种娱乐方式,也已成为了正式的体育竞技项目。本文综述了不同类型电子竞技游戏对执行功能的差异影响。通过对前人研究的梳理,我们发现实时战略游戏和大型多人在线游戏可能会对执行功能产生积极影响,而第一人称射击游戏则可能对行为抑制能力产生负面影响。这些发现意味着可以利用某些游戏类型进行有针对性的执行功能干预并规避其可能的负面影响。但目前研究在研究设计和样本选择上存在一定局限。未来研究可通过纵向设计、关注不同年龄段受试者及平衡游戏时间与体育锻炼等方式,对游戏类型与执行功能的关系进行更全面和深入的考察,以获得更可靠的因果结论,实现对电子竞技游戏更加合理地利用。
Electronic sports (e-sports) gaming has become not only a popular form of entertainment in modern society, but also recognized competitive sports. This review comprehensively examines the differential effects of various e-sports game genres on executive functions. By synthesizing previous research, it is found that real-time strategy games and massively multiplayer online games may positively impact executive functions, whereas first-person shooter games may negatively affect behavioral inhibition. These findings suggest the potential of targeted interventions using specific game genres to improve executive functions while mitigating possible adverse consequences. However, current research has limitations in study design and sampling. Future research could adopt longitudinal approaches, include participants across different age groups, and account for the balance between gaming time and physical exercise, to enable more comprehensive and in-depth investigations on the relationship between game genres and executive functions, and thus promote the rational use of e-sports games. %K 电子竞技游戏,执行功能,行为抑制,共同需求假说,第一人称射击游戏
Electronic Sports Games %K Executive Functions %K Behavioral Inhibition %K Common-Need Hypothesis %K First-Person Shooter Games %U http://www.hanspub.org/journal/PaperInformation.aspx?PaperID=77900