%0 Journal Article
%T 基于体验式学习的高中物理教学游戏的设计与开发
Design and Development of a High School Physics Teaching Game Based on Experiential Learning
%A 刘星宇
%A 徐恩芹
%J Advances in Education
%P 5697-5704
%@ 2160-7303
%D 2023
%I Hans Publishing
%R 10.12677/AE.2023.138888
%X 高中物理课程改革和课程标准越来越重视学生核心素养的发展,对教学提出了创设情境、注重体验的要求。但在实际教学中,物理知识的抽象性使得教师在讲解某些知识点时,很难再通过实际操作创设真实情境。而教学游戏能够给学生创建真实的模拟情景,能提高学生的学习参与和学习体验,有助于培养学生的核心素养。基于此,本文依据体验式学习理论,从具体体验、反思观察、抽象概括和主动检验四个方面,利用Mugeda、PowerPoint和万彩动画大师设计并制作了关于《宇宙航行》的高中物理教学游戏。
The high school physics curriculum reform and curriculum standards pay more and more attention to the development of students’ core literacy, and put forward the requirements of creating con-texts and focusing on experiences for teaching. However, in actual teaching, the abstract nature of physics knowledge makes it difficult for teachers to create real situations through practical operations when explaining certain knowledge points. Teaching games can create realistic simulated situations for students, which can improve students’ learning participation and learning experience and help cultivate students’ core literacy. Based on this, this paper designs and produces a high school physics teaching game about “Cosmic Voyage” based on experiential learning theory, from four aspects: concrete experience, reflective observation, abstract conceptualization and active ex-perimentation, using Mugeda, PowerPoint and Wancai Animation Master.
%K 体验式学习,高中物理,教学游戏
Experiential Learning
%K High School Physics
%K Teaching Game
%U http://www.hanspub.org/journal/PaperInformation.aspx?PaperID=70830