%0 Journal Article
%T 增强现实教育游戏中的数字支架设计研究
Research on the Design of Digital Scaffolds in Augmented Reality Educational Games
%A 陈荟夙
%A 吴群
%J Design
%P 410-420
%@ ****-****
%D 2023
%I Hans Publishing
%R 10.12677/Design.2023.82055
%X 解决增强现实技术介入教育游戏后产生的学习效果不足问题。文章简析当前三类增强现实教育游戏的特征和不足,引出数字支架平衡游戏性和教育性的可能性,并分析现有数字支架下的游戏特征,得出数字支架与游戏融合的具体方式,构建符合支架原则的增强现实教育游戏设计策略。
To solve the problem of insufficient learning effect caused by the intervention of augmented reality technology in educational games, the article briefly analyzes the characteristics and shortcomings of the current three types of augmented reality educational games, introduces the possibility of balancing gameplay and education through digital scaffolding, and analyzes the game characteristics under existing digital scaffolding. Specific ways of integrating scaffolding and gaming are identified, and design strategies for augmented reality educational games that comply with scaffolding principles are proposed.
%K 教育游戏,增强现实技术,数字支架,最近发展区
Educational Games
%K Augmented Reality Technology
%K Digital Scaffolds
%K Zone of Proximal Development
%U http://www.hanspub.org/journal/PaperInformation.aspx?PaperID=67396