%0 Journal Article %T EXAMINING "MAD MAX" MOVIE FILM AND "FALLOUT" GAME SERIES IN CONTEXTUAL INTERSEMIOTISM %A Remzi SAN %A £¿i£¿dem Ta£¿ AL£¿CENAP %J - %D 2018 %X Many texts carry traces of previous ones. Intertextuality/ Intersemiotism have emerged as a method of trying to explain the relationship between various artistic forms and as well as the relationship between texts. These methods, which emerged in a postmodern period, claim that ¡°each text is related to the earlier ones¡±. Apart from literature, the methods that is often used in painting, cinema, animation, etc., are also found in computer game designs, which have reached very large user mass today. In this study, the relationship between computer games and cinema and as well as considering other disciplines are investigated. As a case study, the "Fallout" computer game and the "Mad Max" film series have been aimed to investigate in an illustrative phenomenon used to describe the relationship between two different art forms. In this frame, "Fallout" computer game and "Mad Max" film series are examined through subject, concept, dialogue, stage and so on. Thus, it has been tried to show how intersemiotic relations in computer games works both within the design process and the experience of the player. In this study based on the research model; the theoretical framework of the research was developed and the data obtained after the completion of the literature search were discussed in terms of findings and interpretation %K Metinleraras£¿l£¿k %K G£¿stergeleraras£¿l£¿k %K Sinema %K Bilgisayar Oyunlar£¿ %K Tasar£¿m %U http://dergipark.org.tr/e-gifder/issue/31789/395925